This week, after hearing Sony confirm, and then describe the next PlayStation under development, you may wonder what exactly "ray tracing" is and why it's a differentiator when it comes to high performance video game hardware. Minecraft Minecraft, Minecraft, using the mod Sonic Ether's Unbelievable Shadows, makes for a surprisingly good test space. It's not just because Digital Foundry's Alex Battaglia and John Linneman can build rooms that call attention to concepts like "specularity," and "bounce lighting," and "differentiated reflective surfaces." ray tracing.
"Because these objects are non-moving and in a binary, present-or "Linneman adds."
The rooms they've built show off not just those highly coveted godrays of sunshine, and indirect lighting, but also how a room can be lit multiple reflections of a light source, and how colored surfaces' reflections, so wants to mix and change when they bounce on another colored surface.
"It just looks like an architectural rendering. It is a highly technical discussion of how to do it." , "Battaglia says at one point."
"This is how light works in the real world," Linneman says simply.
Editor's Note: For accuracy's sake, but without getting too technical, here's how Sonic Ether is his mod : It is more descriptive to call the tech in [Sonic Ether’s Unbelievable Shadows] 'tracing path,' but tracing is a rendering technique which utilizes ray tracing. "