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Home / Technology / Hugo Martin: Doom Eternal's destructible demon system makes such an impression 2016 is Doom is now "hard to play"

Hugo Martin: Doom Eternal's destructible demon system makes such an impression 2016 is Doom is now "hard to play"

Among the many metal moments of the Doom Eternal shown at QuakeCon this week, was a look at the new Systems Creative Director Hugo Martin, called "destructible demons." This feature means that when you detonate, punch, knock, kick, or otherwise damage demons, you are able to destroy the body. Arms and legs can be blown away and armor can be peeled off.

The effects of this new destructible demon system are such that Martin told me that it is now difficult for him to play the Doom of 2016.

"It's cosmetic, it's purely visual flair, but it also has ̵

1; gameplay implications – tremendous impact on the feel of the game," he said. So much so that if you play Doom in 2016 and it's not there, it's really hard to play.

"Because that's the way I'm used to pulling out my [heavy assault rifle] and that gigantic fat mancubus to shoot and only shred him and turn him into a corpse before he dies. He looks like a zombie approaching me. And then [Doom 2016] you can just shoot him in the sky and nothing happens because it's like any other video game. We feel that this has an impact on the power of the weapons, the power of the player, it feels great.

As for the "implications of gameplay," the demons' demise is not just limited to this. With the caveat that Doom Eternal is in early development, and that this system is changing prior to release, Martin used some demons as examples for example, how destroying part of them could actually change their behavior, for example, you could turn off their primary weapon during a fight.

"He could still attack and all, but that would change the effectiveness of his attacks," he said Martin.

The primary weapon of the Arachnotron, the turret on its back, can also be targeted by players. "So, if you concentrate on it, take a sticky bomb, blow it off You would eliminate one of his primary attacks.

"He has his head a Now he has to rely on his secondary attack, which in the case of the Arachnotron has rockets that they are like those little grenades he jumps out of those little fans on his side." He has a pretty good one We think the stuff is really strong, we want the AI, certain chess pieces you notice, you know what I mean, and ask a little bit more about you than Player. "

However, some demons will not work that way.

"It's not a hard and fast rule for us that, for example, every heavyweight must have one piece to him that you could blow away to influence his attacks," Martin said. "It's mostly when the Opportunity, and it feels intuitive, we do not want to let the stuff go, it's kind of, the Pinky is a good touchstone in that it looks armored from the front, it looks soft and meaty from the back, and you want that the player has that wonderful moment I think I could hurt him from behind Oh great That's a lot easier. "And in the case of the Arachnotron, he has this big gun turret on his back, so [it] makes sense," I could do anything Oh, I can, sweet! I guess he can not shoot this weapon anymore. "

Doom Eternal is coming in 2019. Check out our rest of coverage here on the QuakeCon.

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