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I helped some growling Final Fantasy XIV newcomers find the best of the toughest bosses



There are moments in online games where leadership and authority are imposed on us. Knowledge is power in group-based content such as the various boss battles in Final Fantasy XIV You are in a group full of helpless newcomers and d Knowing the mechanics of combat, you suddenly have the say. Earlier this week, I suddenly became the unwilling leader of a group of fresh-faced players. I have all led to victory in one of the harder battles of the game.

The raiding class "Eden" arrived a few weeks ago in Final Fantasy XIV and offered some difficult fights that can wipe out some people, even though these fights are already over. There are also extreme modes for them that increase the difficulty of these fights and require a lot of coordination. When I logged into my weekly Eden Normal Mode, my groups easily defeated most enemies. Then we had to fight against Titan.

The Eden version of Titan is a revised and much tougher revision of a previous boss fight. It requires precise positioning so as not to be hit hard. Otherwise, you could be completely thrown off the platform you are fighting on. This particular run had a different level of difficulty: tons of players who did not know about the fight. It was okay There is an unspoken etiquette that you should tell people when you are new, and most of them are committed to it. In addition, they could at least initially keep up with the pace of the fight. I played as a healer, kept silent and made sure people did not die. But soon I realized that even high-quality healing could not support the group. Through a process I never understood, the group decided that I would be their leader and guide them through the mechanics. After all, I knew exactly where and when to stand in order to avoid massive attacks.

. Twelfth Night : "Some are born tall, some reach greatness, and some have greatness that is focused on them." Leadership may not always be a form of "greatness," but it is definitely something that aimed at the people. And for some reason, I had become Mama Bird, leading these lovely newcomers through a difficult fight.

Responsibility, if I can be dull, is shit. Mostly. In spite of my many attempts to enjoy life with a diet of books and to deal with the silence of the people I care about, in real life I am often forced to do one or the other task. So, in Final Fantasy XIV I had to lead a horde of baby birds through a difficult fight. God bless them, they tried and every attempt showed further progress. But there were also people who could not help themselves: the healer, who evidently avoided the resuscitation of his fallen comrades, the melee fighters who did not quite understand that they had to stand by the Titan for some attacks or immediately struck have been forgotten. The players who stood next to tanks and wreaked havoc as the Titan split and hit everyone in front of him. As a healer, I had a few ways to help – healers have an amazing ability called "rescue" that draws players right in and out of their way – but it was a tough fight almost all the time To limit the game allowed us to end the fight.

At some point, frustration entered. Me, like Deus Exs Adam Jensen, "never asked for it". So I made that clear: Hey goobers, I love you all and your stubborn stuff, but I still have two tries in me before I get out of this clusterfuck. (Okay, that's not exactly what I said, but you understand the basics.) I meant it that way; I was part of my "daily roulette," a series of random encounters that spent money buying equipment. I just wanted to get my tombstones and get out.


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