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In Mortal Kombat rage-quitting is bloody appropriate 11



Mortal Kombat would not be without extreme violent acts Mortal Kombat and the look of the game has only gotten more cruel as home consoles have become more and more powerful. The latest game in the series, Mortal Kombat 11 puts things well at 11 when it comes to bloodshed. Of course, this brutality also extends to the way the game deals with frenzy.

Fighting games are frustrating and games can sometimes prove useless if you've fallen behind your opponent too far. For this reason, it is not uncommon for casual players to get out and find a new opponent instead of lingering and trying to learn something. But instead of simply explaining that an online opponent has finished the game via a text box, Mortal Kombat things are much more on Mortal Kombat .

Beginning with Mortal Kombat X In 201

5, players at the other end of a rage task were treated to a special animation about the explosion of the head of their opposing character. This was referred to in the game as "Quitality" and refers to the naming convention of the franchise for other finishing moves (eg, Fatality, Babality, Animality, etc.). Mortal Kombat 11 that came out today goes one step further by making the entire character explode into a source of blood, bones, and various guts, like the fierce rival Leah "gllty" Hayes [19659003] This is not the first time that the series Mortal Kombat allows players to finish a game on their own terms. Mortal Kombat: Deception introduced Hara Kiri moves in 2004, giving each character a unique path to self-destruction, meaning that players could essentially stop without their opponents achieving a legitimate victory , These steps have since not returned to the franchise, but Kotal Kahn and the Predator have been able to apply similar techniques in Mortal Kombat X .

Here's the point: you really should not be getting out of an online match of Mortal Kombat 11 before the fight is over. Players who do this rob themselves of the training time that could make the difference when they are about to lose to a future opponent. Winning is great, but there is always something to learn, even in the worst circumstances. And even if you have a bit of health, you can still turn the game in your favor. Why should Jax Briggs and Sonya Blade be exposed to such a disgusting fate when it is always possible to make an exciting comeback?

Ian Walker loves fighting games and even loves to write about them. You can find him on Twitter at @iantothemax .


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