Steam is constantly evolving behind the scenes, but the recent restructuring of store-front molecules is causing some developers to scratch their heads. Now, if a game earns $ 1
Valve announced changes to the Steam revenue distribution system on Friday in a post. Previously, all developers had to give 30 percent of their sales to Valve. Now, if a game earns $ 10 million, the developer then only has to throw 25 percent of the profit into Valve's bottomless money chasm. If there are up to $ 50 million, the developer Valve owes only a 20 percent reduction in the remaining sales.
"The value of a large network like Steam has many benefits that are borne and shared by all attendees, Wrote Valve. "Finding the right balance to reflect these contributions is a tricky but important factor in a well-functioning network. It has always been obvious that successful games and their large audiences have a significant impact on these network effects. It is therefore an important goal for all network participants to ensure that Steam is an attractive platform for these games and continues to be an attractive platform for these games. Meanwhile, smaller developers, who make up the bulk of the Steam library, still owe Valve 30 percent of their revenue. These developers could be lucky enough to sniff $ 1 million, let alone $ 10 million or more. In a market where even the most enterprising indies find it's getting harder to gain a foothold, developers are stunned by Valve's decision to simplify things for the biggest games that already make it easier to raise awareness and cash.  Some developers see the move as a way for Valve to keep bigger games on Steam platform. "Valve's statement, paraphrased:" Do not worry, big game productions, we're subsidizing your lucky income with the broken dreams of up and coming developers who can not make it, because they have no leverage and we do not care. Said Vlambeers Rami Ismail on Twitter . "Please do not set up your own store."
In recent years, more and more major games have denied that Steam will be introduced in publishers' own stores – for example Call of Duty: Black Ops 4 is on Blizzard's Battle.net, EA's release on Origin, Fallout 76 is on Bethesda's Bowler and Fortnite on Epic.
"So Excited to Subscribe Caves of Qud Red Dead Redemption 2 ," co-founder and co-founder wrote Caves of Qud co-designer, producer and programmer Brian Bucklew. "I hope all of Valve's customers are interested in the tiny studios doing interesting things with gossamer budgets to pay for the next Fallout Fallout 76 ." In a later tweet he expanded . "This change from Valve is (probably unique) specifically designed to bring these games back or prevent another flight."
Some just do not see any sense in helping financially successful games. "Steam has just changed the rules so that millions of dollars worth of games earn a higher percentage of their revenue, making the rich richer," the developer of Lobersong Greg Lobanov , "What a slap in the face for the rest of us."
"If Valve is willing to lower its share of sales in games that make up 90% of Steam's revenue, why not make good on indies and expand that 99% make the last 10% out? " Hidden Folks designer Adriaan de Jongh.
In addition, in the steaming metropolis Algorithm City is not all good. Several small developers have claimed that Valve changed its algorithm for discovering games in October, significantly reducing the number of eyeballs on their game's memory pages.
Gray Alien Games owner and Shadowhand developer Jake Birkett wrote a long post about the one issue where he reported initial detection issues with a flaw that resulted in Steam recommending "some to recommend well-known games instead of relevant games ". Birkett claims that Valve corrected it "quickly", but the traffic from smaller developers from the Steam homepage and "Other Product Pages" has not recovered. This is true of some developers who had already hurt them: their paperbacks.
"I compared the full sale price before and after the October bug (I've been careful to avoid weekly sales and Steam sales) and my units sold have been halved." said Birkett.
"It's clear that Steam prefers Triple-A since October," wrote NeuroVoider developer Thomas Altenburger. "All the big players vampire the store, and it's very likely that you have not seen any indies in a pop-up since October. Since October, we have 75% less revenue. "
Simon Roth, creator of the in-progress Dwarven Fortress competition inspired the simulation game Maia from earlier access recently, only to find that the algorithm rained its entire parade for years. He posted a chart in which his page contact declined from October and said, "That undoubtedly cost me a lot at the start, too. Great. Although
Although Valve has at least explained his reasons for the changes in the revenue shares, it still has to clarify the ever gloomier air around the detection algorithm. Kotaku contacted Valve for an explanation, but by that time the company had not responded.