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Intel's Command Center software paves the way for future separate GPUs

At a closed-door meeting behind Intel earlier this week, the company said it was "becoming a discrete graphics company" and adding the CPUs it's already known for. This is not entirely surprising, as the Santa Clara chipmaker had kept no secret in recent months. However, I did not expect the Graphics Command Center to be sent straight to my inbox a year before its first video card release.

The software that you can download and install at will from the popular Windows Store. It is an early access, so expect no shortcomings. For example, if I created my own custom video settings with all the color and contrast sliders, my changes were not applied dynamically and there is no obvious "Apply All" button. Apparently, my settings were "active," but everything on my screen, even the included demo videos, looked exactly the same.

In addition to the color correction, sharpness and other options that can alternatively be set on your monitor itself, the updated Graphics Command Center software includes some features that are supposed to work on systems with separate GPUs are tailored. Although it is fairly rudimentary in its current state, there are traces of functionality that could later be used for Intel's upcoming graphics card project.

For example, I was greeted on the homepage by a scanner and game library optimizer similar to the Optimal Playable Settings of Nvidia GeForce Experience and the AMD Radeon Software Settings Guide. Once your drives are scanned for games and / or you manually add some titles, you can optimize the games with either a handful of "Advanced Settings" and a segmented "GPU Usage" health bar or ̵

1; If the software With this support, you can let Intel decide what's best for your hardware.

However, unlike Nvidia and AMD solutions, the custom optimizations are limited. You can turn anti-aliasing on or off, choose an anti-aliasing type (CMAA or MSAA, and to what extent), and you can set the level of antisotropic filtering, as well as enable and disable vsync. These are all the general settings that are displayed in each game, not game-specific settings that you can customize. Although I understand it, the software will eventually adjust the actual game settings. Again, this is an early access, a proof-of-concept.

In addition, the System tab displays information about hardware and drivers, as well as some display-related hotkeys. The Support tab allows you to download the latest Intel graphics driver and view another view of system information and driver details. Preferences allow you to optimize the background for the Command Center (future skins may come) and disable actions and notifications.

I'm playing around with this software now, unlike next year, when Intel wants to debut its discrete graphics card, because Intel understands there's a lot of work to do. What settings should you use for Fortnite on a current Intel GPU? That's easy: 720p, put everything to minimum. However, if a much faster GPU is available, Intel must have systems to provide useful recommendations. The Early Access version will be used as a test run to collect community feedback for a tough start later on the road, probably some time in 2020.

This is an aspect of Intel's initiative " The Odyssey" (19459010) a sense of community to develop its growing graphics technology. The Graphics Command Center is only compatible with Intel Gen 6 processors and higher.

We do not know much about Intel's discrete graphics card, except for the assumption that this new software will be used. While the company presented a refurbished design in the GDC 2019 keynote, designed by its designer and artist Christiano Siquera, technical specifications remain obscure. As our friends at TechRadar have pointed out, it seems to be a fan cooler that has only a single fan and ultimately resembles the Intel Optane SSD 905P . Otherwise, stay tuned The wheels are on the move so that a third player can disrupt the ever-discrete discrete graphics card duopoly.

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