Despite the rumors ahead of the E3 2019, the announcement by Elden Ring was one of the most anticipated moments of the Los Angeles video game show. Hidetaka Miyazaki is also aware of this: the head of From Software explains what the points of contact and the differences between Elden Ring and the other souls of the company will be.
Ignoring the dynamics of gameplay and history from IGN.com, for example, Miyazaki reveals that the narrative plot of From Software's next blockbuster action blockbuster will be similar to that of Dark Souls, with one Protagonists from the mysterious past immersed in a game world with deliberately outlined background vaghi.
Regarding the gaming experience promised by the Japanese developers, Miyazaki reiterates that the Elden Ring will be an open world and thus will provide ample room for discovery. Users, the plot of the game will focus more on different environments than on the protagonist. Even the NPCs will play a fundamental role in constructing the narrative framework of the project, in this case the deep and structured mythology designed by Master George RR Martin.
Considering each element that outlines the title as a whole Elden Ring should look more like Dark Souls than like Bloodborne or Sekiro Shadows The Twice. However, to investigate these issues, we must wait for the release of First Game Scenes .