Tycoon games became an integral part of many childhood days after Rollercoaster Tycoon had shown us the joy of murdering innocent theme park visitors through horrendously designed roller coaster rides.
Imagine that, but instead of death traps camouflaged as a rollercoaster, you have an angry T-Rex that you can use to terrorize people. And that's basically how we spent our approximately one and a half hours of gameplay with the Frontier Developments demo for the upcoming Jurassic World Evolution sim game.
While not exactly the "official" premise of business simulators like Frontier's Classic Rollercoaster Tycoon or the new Jurassic World game, the designers do know that not every player is in their game will come game with the purest intentions. Sure, building your own fully functional, safe, profitable and ethical dinosaur theme park sounds nice and everything.
But is it really in the spirit of Jurassic Park? No.
"It's inevitable, if you open a park, something will go wrong," said game director Michael Brooke. Much of the Game Jurassic World Evolution is designed to be a typical zoo-tycoon game – with daily operations that move a bit smoothly.
But "you can get into various disasters: staff sabotage, dinosaurs escape, territorial struggles, weather storms."
Even if the goal of this business simulation could differ from the movies, Murphy's law still applies here. 19659002] And that's not the other chaos that the game allows to satisfy evil players like me who just want to sow as much chaos and destruction as possible. For example, you can "accidentally" (intentionally) leave gates to the dinosaur enclosures. And if you think that only smart girls Tyrannosaurus Rexes are a danger to your visitors, you would (literally) be wrong.
Sure, the carnivores will immediately eat people. But the herbivores can cause chaos by charging crowds. And anyone who remembers Wayne Knight's death scene in Jurassic Park knows that only an idiot can assume that smaller dinosaurs can do little damage.
But even without players deliberately doing something wrong, dinosaurs have a dangerous spirit and their own lives.
One of the team's biggest goals and achievements is the incredible fidelity of the dinosaurs, from their looks to their complicated AI. Their patterns of behavior are influenced by the environment and specific species needs. Some call for socialization to be happy, while others need a wide range of space to be part of a secure ecosystem. Fulfilling these needs and challenges affects their overall mood, causing everything from angry to anxious reactions.
While playing the majority of the game from a godlike perspective from a third angle, you have the opportunity to go to a first. Person experience and take control of the employees who go to keep in pens. While no maintenance people were killed in my playthrough, history has proven that Jurassic Parks are not friendly to them in the long run.
Small escalations of danger are actually embedded in the narrative of the game itself. You start on a calm and light island with nice weather to get the tutorial lessons. But like any profitable business, you will eventually be pressured to grow beyond that.
The risk of expansion here is not just a potentially catastrophic business project.
"They never took the threat seriously in the movies, did they?" Brooke asked. "In Jurassic Park Hammond says they did not cut costs, but that did not seem to explain a total system failure of their machines."
Something similar in Jurassic World Evolution As a member of the Hammond Foundation, you need to balance three distinct areas: security, entertainment, and science, each at its own expense and value, both monetary and moral. We have not had too much to do with it, but the DNA splice seen in the first Jurassic World movie seemed like a possibility.
"When you look at the movies, they've just focused on one of those departments: Entertainment," Brooke said. Corporate greed is probably why these parks run into the same problems. "But to be fair, you have to use all three divisions to be the ultimate dinosaur management."
If you go to heavier locations with tropical storms and challenging terrains, it invites you to a whole host of other complications. Brooke even hinted at the potential for investigating militarization operations – which in turn did not end well for the people of Jurassic World .
But fortunately Jeff Goldblum is back in his role as Dr. Ian Malcolm, who acts as the voice of consciousness and reason, giving the player advice (remotely, mind you) about the misconduct that led to the disasters. But other characters whisper in your ear and ask you to push your parks to the limit of ethical practice.
Jurassic World Evolution seems to have something for everyone: If you want to watch a T-Rex eat the shit out of a poor goat or kill a T-Rex Triceratops area battle – you're lucky. Or, for those who are not particularly fans of the IP, it's still a complicated and engaging business simulation with many interconnected systems that require sophisticated management strategies.
But maybe the biggest attraction is the same one that has been seen in the Jurassic Park movies: dinosaurs are pretty spicy. And to imagine how our world would interact with theirs is fantastic.
"They are great beasts," said Brooke. Humanity exists only for about 100,000 years, but they have lived on Earth for 65 million years, there is this undeniable allure to their mere extent, like the Masters of the Planet, before we came. " 19659002] Jurassic World Evolution will release digital for PC, PS4 and Xbox One on June 12, while physical copies for PS4 and Xbox One will be available on July 3rd.