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Maybe Death Stranding works better as a PSOne game



I know that de-makeup videos are fun, either as a satire or as a thought exercise, and Lord knows they've given me ample opportunity over the past ten years to think about sleepy Saturdays and Sundays. Forgive me for saying so, but do not start Death Stranding like the actual game first – and then someone does it? This seems to be a requirement for any game that does not have a personality cult built around it or its creator. But it's especially necessary for a game like Death Stranding whose purpose is still unfathomable to me three years after its debut, four months before the release date, and a month after a nine-minute show video finally showed some gameplay. And that was basically Norman Reedus, who made kung-fu with a back-tied foot locker and got inaccessible with a device called a ladder. He could stand here for something. The gameplay of Death Stranding may be better for a less realistic, lower-resolution presentation. Two decades ago, PlayStation players had no problem exposing their disbelief to the kind of inexplicable and inexplicable things that Death Stranding showed because in their primitive renderings of three-dimensional worlds, pretty much everything was " stylish and surreal.

Even though we see Death Stranding in a more appropriate environment, it does not override my original reaction to the gameplay shown: Boring as hell. But that could be the giggling load times that Parker calculated about every 30 seconds.

Death Stranding comes to confuse us all on November 8 for PlayStation 4.


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