In recent years, the visual delivery of video games in 4K has become a goal for which some companies, especially those specialized in hardware, want to provide systems that can exploit this resolution. Indeed, the 4K is expected to become the norm in the next generation of consoles, but in the end this was decidedly critical in the decision of the creatives and recently by Dino Patti, co-founder of Playdead.
During an interview with VG247 Dino Patti, co-founder and former director general of Playdead, study in charge of LIMBO and INSIDE talked about 4K resolution and its implications on video game development, which he considered nonexistent because it is not directly related to the creative process of designing and realizing a game. In that sense, the motive was not to say evil: "I think 4K is useless, it's something that will encourage technology sellers to give consoles a commercial boost."
Subsequently, Patti was tougher with the industry, pointing out that companies do not care about the natural evolution of creating video games and that everything they do is Force technology, an idea he illustrates with Xbox: " Hardware developers do not respect the natural evolution of games and force technology, like Microsoft did with Kinect, who paid the studios to make manure games. "
Eventually, the creative said that his idea was to follow the industry trends Higher resolution and graphical representation not to follow: "I want to choose one I go alone and I'm not attracted to the money of the technology providers There are a lot of people who see something bright and follow it You can definitely see the whole pack running Watch this like that and fall ".
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