Microsoft brings its Xbox Live network to iOS and Android devices. The software giant is launching a new cross-platform mobile software development kit (SDK) for game developers to provide Xbox Live features for iOS and Android games. Xbox Live features like Achievements, Gamerscore, Hero Stats, Friend Lists, Clubs, and even some family settings will be available on iOS and Android.
This is an important step for Microsoft to make its Xbox games and services available on multiple platforms. Game developers can choose pieces of Xbox Live to integrate into their games. This is possible by signing in to a Microsoft account once. Microsoft uses its identity network to support logins, privacy, online security, and child accounts.
"We believe so much in community and Xbox Live At the heart of our gaming community," said Kareem Choudhry, Microsoft's gaming cloud chief Week in a press conference. "If you see what we've done most with Minecraft we've put Xbox Live on as many platforms in the last few years as Minecraft works as well as possible. Really bring all communities together, with a consistent experience for these players. "
Microsoft wants game developers to follow a similar Minecraft approach and offer Xbox Live for more mobile games. Some iOS and Android games already have Xbox Live successes, but they are currently enabled only in titles from Microsoft Studios. With this new SDK, Xbox Live features will be available for many more games.
If you wanted to see Xbox Live on Nintendo Switch, you might have to wait a little longer. "Our goal is to truly unify the world's two billion players, and we're big fans of our Xbox Live community, but we have no special announcements related to Switch," says Choudhry. Xbox Live on PlayStation 4 also seems unlikely, but Microsoft is open to the idea of whether Sony allows it. "If you've been watching us in the last few years, we've taken a very inclusive approach," says Choudhry. "Phil [Spencer] has been very proactive in matters like crossplay, cross-progression, and the union of player networks, and we're ready to work with industry as much as possible."
This new mobile SDK is part of a larger Microsoft push for cloud gaming and developer tools. The software manufacturer announces a new Microsoft game stack for developers shortly before the annual Game Developers Conference (GDC). Microsoft Game Stack combines all of the company's developer tools, services and platforms with Azure and PlayFab, the platform for services that developers can use to build and launch cloud-connected games. Microsoft acquired PlayFab last year, and this is the first major milestone for the service.
PlayFab will now be part of Microsoft's and Azure's cloud tools, enabling developers to enable multiplayer matchmaking, voice, and chat services, as well as Windows-based games. User-generated content. Microsoft Game Stack also includes DirectX, Mixer, Power BI, Havok, Visual Studio, Windows, Xbox Game Studios, Xbox Live and Simplygon. It's a whole mix of Microsoft's most powerful game development tools on a more manageable platform.
Microsoft is also aggressively pursuing its vision of Xbox Game Pass and xCloud to bring games to devices other than PCs or Xbox consoles. Microsoft introduced its xCloud service for the first time this week and promised public attempts to stream Xbox games on iOS, Android, Mac and PCs later this year. Microsoft also brings Minecraft to its Xbox Game Pass, a service often referred to as "Netflix for Games".
The Xbox Game Pass is the key to xCloud and Microsoft's push for its own games on multiple devices. Xbox Game Pass is a $ 9.99 monthly subscription service that allows Xbox owners to download and install over 100 games, including Microsoft's latest first-party games such as Crackdown 3 Sea of Thieves and Forza Horizon 4 . Microsoft has also committed to launching all its games simultaneously with the Xbox Game Pass when they went on sale. This means Halo Infinite the next Gears of War and more Forza titles all come to the Xbox Game Pass.