Industry reporter and Microsoft observer Brad Sams went to YouTube during this holiday break to dispel a rumor that had recently surfaced about the company's upcoming console lineup. In a short 10-minute video, Sam talks about security analyst Michael Prachter's interview with Gamingbolt about alleged insider sources about Microsoft's plan for its next-gen game consoles and the much-described 240 FPS targets.
Superb Predicts One of the two consoles that Microsoft will bring to market in the coming years could offer players 240 (frames per second) gameplay, all in 4K resolution.
"I think there will be a streaming device, such as a $ 100 Xbox console, that does not run 4K or 240 frames per second. And I think there will be a more expensive $ 400 console supporting 4K, 240 FPS and Virtual Reality. "
Unfortunately, the man who literally wrote the book about Microsoft hardware over the past 1
In addition, Sam explains why Even if Microsoft could achieve 240 frames per second, this would not be the tax expense that would be required to set that frame rate for to use other purposes. To run the underlying Xbox operating system, include the Scarlett Cloud. the benefit of returns over 60 decreases significantly.
You need an expensive computer today. Go today to a PC that makes 4K 60 frames per second, stable. It's not cheap. If Microsoft wants to build a console between $ 400 and $ 500 that will reach 4K 60, then they need a lot of smart thinking from AMD, which builds a next-generation CPU. "
After Samson quickly abandoned architectural logic that fought against the 240 FPS claims of Prachter, Sams goes on to arguably the least-reported aspect of Microsoft's next-gen consoles, their "business-friendly" chip designs, over. With a rather sobering prognosis for Sony, Sams believes that Microsoft's recent entry-level gaming experience has more to do with proving the scalability of cloud infrastructures than providing the latest and greatest IP address for gamers with a technical disadvantage future.
"What matters is that Microsoft is looking for ways to turn console games into a revenue generating entity for businesses."
For the part of the gaming community willing to publish hate comments on the perception of enterprise-class games, Sam argues that Microsoft refines its business model to become primarily a cloud services-based company and its gaming Department so voted that its spending under cloud streaming efforts are only justified players in the long run.
Because Microsoft wants to rent Xbox hardware as a showcase for its cloud infrastructure, it is the company's interest to continually update and exchange the most powerful hardware to enable enterprise-level cloud processes. This gives the player a more robust hardware to choose from.
At the conclusion of the video, Sams forecasts FreeSync 2, a NAVI-based GPU or Microsoft derivative, and some sort of architecture for the AMD CPU for what the company intends to do in the near future with 18 months of games 240 FPS are "at best misleading".
Further reading: 240 FPS, AMD, Brad Sam, Enterprise, FreeSync2, Microsoft, NAVI GPU, Xbox