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Home / Technology / Miyamoto has asked the Zelda producer to develop a Mario Maker-style Zelda game, resulting in Link's Awakening's new mode

Miyamoto has asked the Zelda producer to develop a Mario Maker-style Zelda game, resulting in Link's Awakening's new mode



The Legend of Zelda: Link's Awakening

for Nintendo Switch is a faithful replica of the Game Boy adventure, except perhaps a noticeable difference – the brand new Chamber Dungeon mode. Players can put together their own dungeons from existing rooms of dungeons in the game, but the mode is not quite the Super Mario Maker-style "Zelda Maker" fan they were looking for. But there's a good reason why, says longtime serial producer Eiji Aonuma. Aonuma emailed IGN and said Shigeru Miyamoto had asked at one point in their regular discussions about upcoming Zelda games for the possibility of a Mario Maker-like gameplay for a Zelda game.

"I talk to Mr. Miyamoto regularly about the next Zelda game. Once he asked me if I could develop a game that offered Super Mario Maker-style gameplay, but for Zelda, "Aonuma said. "We talked about how a game like this would have for Zelda Dungeons, but it's generally quite difficult to develop the logic needed to solve them."

Because of this inherent difficulty, they thought about how to pick up the spirit of this gameplay and create something more accessible to the public.

"So we've come up with a more accessible game style, where you have to think about how to arrange parts that already have a solution to create a single dungeon instead of allowing players to make complex arrangements like in Super Mario Maker 2, and so we created the Chamber Dungeons for this game.

The Legend of Zelda: Link's Awakening – Remake Vs. Aonuma explained that the dungeons of the game made him an ideal candidate for pairing with Chamber Dungeon mode.

"Faced with the Chamber Dungeon The ns feature relies on the use of spaces for which a solution already exists. We looked for examples from existing titles and found that the dungeons in The Legend of Zelda: Link's Awakening are the most appropriate because each room is usually the size of an a. This makes it easier to understand the layout from top to bottom , "A crucial part of the Chamber Dungeon game is to understand the original dungeons before you put together your own."

Aonumas Comments Some of these he has previously reviewed against IGN, as the Chamber Dungeons have specifically influenced Nintendo's decision to specifically rewrite Link's Awakening, for the most part affecting certain grass fields on the map. Aonuma told IGN that in order to retain the charm of the original game, the developers wanted to change the way the players roamed the map.

where the map is scrolled in units with a screen, which is a traditional part of 2D Zelda games. However, including a standard transition between the screens as you move the player makes it difficult to understand how the card's layout is connected, causing people to get lost, "he said. "In the overhaul, we've designed it so you can seamlessly move around the world. This eliminated the feeling of being blocked while playing the original and made it a hassle free game.

Each IGN Zelda Review

What the team specifically wanted to keep from the original game, while dungeon layout, items, and bosses are obvious elements that need to be retained, spoke to Aonuma with a gameplay-specific element to which Maintaining the Awakening team of Link has worked in eight directions: up, down, left, right and diagonal, and the entire game was designed for this style of movement. If we replaced this completely with an analog input to allow free movement in all directions, we would also have to redesign the gameplay itself, and the way the game feels and reacts would be completely different, "he said , "Considering that it is now possible to move seamlessly on the map, we kept the original movement in eight directions and adjusted the game as a whole to make sure that the feel and response did not differ too much the original.

The Legend of Zelda: Link's Awakening is now available for the Nintendo Switch as well as for the newly released Nintendo Switch Lite system.

And for those who play the reinterpretation of Links Adventure, be sure to read our walkthrough to Legend of Zelda: Link's Awakening for tips and help.


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