for Nintendo Switch is a faithful replica of the Game Boy adventure, except perhaps a noticeable difference – the brand new Chamber Dungeon mode. Players can put together their own dungeons from existing rooms of dungeons in the game, but the mode is not quite the Super Mario Maker-style "Zelda Maker" fan they were looking for. But there's a good reason why, says longtime serial producer Eiji Aonuma. Aonuma emailed IGN and said Shigeru Miyamoto had asked at one point in their regular discussions about upcoming Zelda games for the possibility of a Mario Maker-like gameplay for a Zelda game."I talk to Mr. Miyamoto regularly about the next Zelda game. Once he asked me if I could develop a game that offered Super Mario Maker-style gameplay, but for Zelda, "Aonuma said. "We talked about how a game like this would have for Zelda Dungeons, but it's generally quite difficult to develop the logic needed to solve them."
Because of this inherent difficulty, they thought about how to pick up the spirit of this gameplay and create something more accessible to the public.
"So we've come up with a more accessible game style, where you have to think about how to arrange parts that already have a solution to create a single dungeon instead of allowing players to make complex arrangements like in Super Mario Maker 2, and so we created the Chamber Dungeons for this game.