According to the developer Infinity Ward, Call of Duty: Modern Warfare has significantly improved the experience of Call of Duty on PS4, Xbox One and PC to the animations and authenticity of his Weapons, which in some cases leads to new gameplay features for the series. The developer notes that the ultimate goal of these improvements is to make sure the weapons just feel "just right."
Infinity Ward says the devil is in the details, and this time Call of Duty really, really needs to pay attention to the details so players can really feel like an animal 1 operator. Many games look realistic and have a compelling story, but the actual gameplay interrupts this immersion. The aim of the new softboot from Modern Warfare is to avoid these traps.
One of the possibilities offered by the game is audio. For example, the impact of a .50 caliber cartridge sounds very different when a wall is blown up compared to a smaller caliber cartridge. In the meantime, Infinity Ward pays special attention to weapon effects and animations to make them feel like real life.
"We had to apply various effects to the target of the weapon, so that the power of these weapons in reality settles the targets you shoot," said Infinity Ward. "The sparks, the smoke, the effects, everything must be representative of the power you release from your weapon, so everything comes through with our effects."
Speaking of animations, the great innovation Infinity Ward extends the experience of animations and reloading, more precisely, now there is ADS reloading (Aiming Down Sight) so you will never lose sight of your goal or goal affect the gameplay, but Infinity Ward seems to think it will be big. In the meantime, there are also various reload animations, depending on how many balls you have in your magazine or not.
Anyway, you can check Infinity Ward's full blog post about the game's weapons and his quest for more authenticity by clicking here.
Call of Duty: Modern Warfare will be available for PS4, Xbox One and PC it will launch later this year on October 25th. [1
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