قالب وردپرس درنا توس
Home / Technology / Mortal Kombat 11: Nightwolf DLC rating

Mortal Kombat 11: Nightwolf DLC rating



Nightwolf was, frankly, the character I was least pleased with about the announced Kombat Pack 1 characters. The second DLC expansion in the Mortal Kombat 11 roster does not include Shang Tsung's striking ability to morph into other characters, nor Sindel's iconic move set, nor the fans' incredible excitement over the upcoming spawn. His extremely strong fundamental-focused Moveset, his versatile playing style and undoubtedly the best outro animation in the entire game have not only made Nightwolf my favorite among the two DLC characters currently released, but he could actually be my new lead actor. 19659002] video loading … "class =" jsx-1

406459836 placeholder "/>

Netherrealm has done a great job making Nightwolf's Moveset feel unique and entertaining, even though many of his signature moves are actually simple, he can increase his shoulder load – even when blocked – to execute a subsequent ax attack, which can also trigger Krushing Blow when it hits by itself, and its mirror image can act as a teleporter in certain variations, providing him with a great counter-zoning option can be thought and canceled, and his ascending tomahawk can be upgraded twice in combination to avoid major damage and tons of corner wear.

Beyond his recurring iconic special attractions, Netherrealm provided him with several Animal Spirit skills Buffs that increase its damage have suffered its damage Reduce aden and prevent the opponent from improving his special attacks. That's great. Not many characters have this ability to strengthen themselves during a match, and it's just one of those great marriages of something that makes sense in the lore of a character, with something that makes an interesting battle mechanic.

<img src = "https://assets1.ignimgs.com/crackers/video-player-placeholder.png" alt = "video loading … [19659003] Nightwolf's pair of competitive variations also offer a good choice of two My personal favorite is Matoka Warrior, the more killer version of Nightwolf that focuses on the aforementioned Rising Tomahawk and reinforces it with Spirit of Kiba's damage enhancement, while his other variant, Ancestral Call, powers Nightwolf with a command, which can be upgraded for additional damage and free awakening pressure, along with a new damage combination of a low and a new combination that Krushing Blow can.

Nightwolf's visual and acoustic sides look just as good and sound as good as he


"

Nightwolfs are particularly uncomfortable in terms of their visual brutality and their effectiveness." He has on both throws Crunching punches when the opponent misses a throwing tech – and because his throws leave you right next to him and his pressure to raise is so strong, you can expect him to be thrown quite often.

Nightwolf looks just as good on the audio side and sounds just as good as he plays. He has the best looking revenge skins in MK11, his voice is top notch and the sounds his tomahawk makes when he pops in the ground or at … other places … are unbelievably satisfying. It was also a nice touch to deepen the Native American natives of Nightwolf: We learn that his real name is Gray Cloud, that he is a warrior of the fictional Matoka tribe and that "Nightwolf" is indeed a mantle those who are worth giving them supernatural powers will be given powers. In addition, his equipment and skin all respectfully respect and avoid the danger of stereotypes.


Source link