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My two crazy theories about how Bloodlines 2 can stay true to its vampire tradition

  Vampire: The Masquerade - Bloodlines 2

Paradox Interactive had the first of their weekly vampires: The Masquerade ̵

1; Bloodlines 2 Streams, in which they revealed more about the powers of the Thinblood. While a closer look at the capabilities was thrilling, many vampires wondered: The Masquerade Rittenhounds like me still wondered the same: How can you join another clan later in the game when you start out as a Thinblood? Are not all vampires tied to specific disciplines and abilities, depending on who they represent?

It turns out to be more complicated than that.

I had to break out of my books to get a clearer picture of how it all works, but The Thinbloods we featured in the first Bloodlines video game , are actually just one possible type of Thinblood. Considering how clans are shaped historically, how vampires can separate disciplines and powers from their bloodlines, and the current state of the modern world in V5 rules, what appears to be a deviation from the canon seems to make sense.

  Vampires: The Masquerade - Bloodlines 2

First, let's talk about the properties of a Thinblood. They are the last generations of vampires (14th and 15th). Your bloodline is extremely diluted. So diluted that they have to spend twice as many blood points that they can use their disciplines, and part of their blood needs to be awakened every night. Thinbloods have difficulty embracing others, and when their child survives the embrace, they often wake up as a vampire after some time. Funny, right?

But all Thinbloods are part of a bloodline or a group of vampires who share a common line. As we've seen in the video game Bloodlines, there are blood-specific clans that share common features specific to only one bloodline. Malkavians, for example, are crazy. Gangrel can change the physical shape. Nosferatu fell off the ugly tree and hit each branch on the way down.

Overall, a clan is only one of the 13 major vampire groups that share common traits that are transmitted by blood.

A vampire can not change her lineage so that a vampire always belongs to the same bloodline as his father, but traits, disciplines and culture in the bloodlines themselves can change with each generation. If you've played the first bloodlines, you may remember remembering meeting Jeanette for the first time in asylum. If you play as a Malkavian, she says to you, "You got it wrong," meaning you're one of the craziest Malkavians in your clan. Yes, they can be different crazy.

In addition, bloodlines can be created in a variety of ways: mythical methods, deviant evolution, drinking the entire vampire's blood, or a bad embrace, meaning that a new vampire stops working. No inherit features from her father's clan.

  Vampires: The Masquerade - Bloodlines 2

Finally, it is well known that Thinbloods, despite their diluted blood, can develop their own strength. They may not be able to fully master their abilities, and Thinbloods are unique in that they are the only vampires capable of developing their own powers. This is usually not possible for older generations. So it fits in well with Canon, to start as Thinblood with forces in Bloodlines 2.

If you look at the whole, extremely compressed version of Vampire: Considering the Masquerade rules and traditions, I have two theories of how to start as a Thinblood and joining another clan later in the game might make sense. In his stream, Paradox mentioned that the story could be players who join as outsiders and how that might work.

Theory 1: You become an honorary member of a clan

This is the most logical thing to think about it from a clan-nosferatu perspective. If Nosferatu is included in the game's first release, there's no clear explanation of how your character starts out as a normal-looking Thinblood, but becomes ugly after deciding to join the Nosferatu. it's two different bloodlines, not to mention lineages. But how would you become an honorary member of a clan?

With the entire political spectrum of vampires on the move, you may not only join a faction but also a particular clan.

We can see some of the background information in the V5 Rulebook. In the new edition, the vampire world is in chaos. Powerful vampire leaders in cities around the world have abandoned their domain and left the various clans and sects within these cities to fight for power. Even a freshman vampire could gain power by playing his cards correctly.

So, as the entire political spectrum of the vampire is moving, you may not only be addressing a faction, but also a particular clan. Clans like the Assamites in the tradition are not defined by their bloodline but by their faith. Maybe we do not see the same Bloodlines clans, but independent clans that do not stand up for a sect like the Camarilla or the Sabbath.

Theory 2: You kill a vampire in a particular clan and take everything in. Essence.

In the tabletop games, a Thinblood can perform Diablerie or drink the blood of another vampire to its final death. The Camarilla strongly opposes this practice because it believes that it is cannibalism, but that does not mean that this is not an option in the game to explain the main story.

When a Thinblood Drinks All Blood They not only gain their traits from another vampire, but they can also rise for generations, depending on how old the vampire was. There are rumors that diablerists are taking over the behaviors and personalities of their victims, because when an act is committed by Diablerie, not only blood is received by a vampire, but also the soul of their victim.

When an act is committed by Diablerie, it's not just blood that a vampire picks up, but also the soul of her victim.

In addition, Thinbloods have their own blood chemistry, according to the V5 version. This may allow them to taste the disciplines of other relatives – and they will get more than a taste if they find enough blood to strengthen their alchemy. (Yep, Diablerie!)

I personally like that best. It's not an easy thing in tabletop games, but it would be great if it was an option in Bloodlines 2.

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