Nightwolf will be available to owners of Kombat packages on August 13, 2019 in Mortal Kombat 11. In the latest Kombat Kast we received a breakdown of Nightwolf's kit.
Fans of this character have been waiting to play Nightwolf since Mortal Kombat 9. Because it's a new game, Nightwolf has received a number of improvements over its MK9 incarnation.
The setup of Nightwolf's Fatal Blow seems pretty normal. It's a short-range attack that's likely to have armor, as most deadly blows work that way. Keep in mind that these can only be done once per game and not per round.
He calls his ghost animals to initiate the attack. Once the enemy is trapped, the movie will be uninterrupted.
The enemy is hit by three ghost arrows and a ghost ax. Finally, Nightwolf summons a lightning bolt to beat the victim.
Overall, this fatal blow causes 320 damage.
Click image for animated version
Nightwolf's Should Charge Be Back. This time it's not high so you can not duck it.
If you reinforce this move, an ax-continuation will be added. Hit the enemy with this part of the attack without hitting the tackle part and inflict additional damage from the Krushing strike.
Ghost Arrows serve as the primary zoning tool for this character. Meter can be used to shoot down additional projectiles or cancel the animation.
But do not think that you can stop Nightwolf with your own zoning. His Reflect Special is still available.
A variation gives Nightwolf a powerful combo extender when you're ready to give off an insult message. This attack can actually trigger the opponent twice in a single combination.
Nightwolf's Grappler Variation gives him unique Combo Ender, a command grip, and an enhancement option to his mirror image that causes him to teleport behind the enemy.
Source: NetherRealm Studios.