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Ninja's first book is not literature – it's a brand extension

While I was leafing through ninja's first book – with its few words between glossy advertising photos and charts – I had the distinct feeling of consuming something from the future. The book Get Good: My Ultimate Guide to Gaming is itself gamified. For example, near the page numbers that are similar to most online videos, you will see a progress bar. The text is large and pops as they say, and the pages break with the kind of interesting graphic design you've found in books at Urban Outfitters. Greetings are everywhere to Red Bull, its main sponsor to read.

As Ninja, the first prominent player, Tyler Blevins played Fortnite with Drake, making millions of dollars by streaming his online game and captivating a global audience in the process. Now Blevins has released a book to help you become a better player and thus a better person by giving players insight into what he has learned over the course of his surprisingly long and robust career.

Although the book is not published in full detail because it is a very easy way to become illegible in a few years, it is genuinely interested in providing actionable tips that budding ninjas can use on the long road to becoming a professional -Gamer to take a few steps forward. However, this journey is one that you must do on your own; Finding an audience is as much a matter of luck as of skill, and a lot of advice (or gimmicks) can not change that.

After the dedication, the first thing contained in Get Good is a letter from Blevins that sets out what the book should read: "An encyclopedia of mine for players like us." Get Good says he should be actively used. It is billed as a reference book, which implies that playing, like any other academic or otherwise serious endeavor, requires some degree of study. Reading the book is unclear as to what an experienced player of Get Good could take with you at all. You may already know the reason for laying a wired mechanical keyboard over a wireless membrane keyboard, or you may not be convinced that practicing is anything other than just playing. As Patricia Hernandez wrote in her review on Polygon "As someone who spends time online, much of the book felt like an obvious piece of advice. Of course, if I want to get better at a game, I'll check my gameplay to see how I do it. B. screwed up. "The amount of information you can put into a book has nothing to do with the breadth and depth you can find online. (Depending on the topic, however, it is quite another matter if this information is useful.)

The main problem in thinking about Get Good as a book is that it's not a book in the traditional sense: while it's printed and bound, it's more of a piece of brand content than the form we've come to know as literature. That's not a bad thing in and of itself. Blevins is a master at broadening his brand, and I said goodbye to the book when I realized that this was above all his skill. He is a great player but he is a fantastic marketer. Get Good is another way to extend his time in the sun: it's well written, the advice he gives is easy to learn, but hard to keep and master, and it's clear , neither Blevins nor his ghostwriter ̵

1; the excellent game journalist Will Partin has created something that feels real. (They keep the first Sun Tzu reference near the half of the book, which is a blessing.)

Blevins grew up an hour outside Chicago with two older brothers and a father who liked to play video games. He was diligent at school and at work and started taking games around the age of nine seriously when he first started playing Halo. About a decade later, in 2009, Blevins entered the game at his first professional events Halo 3 . He became a professional; He poured on Twitch to a fast-growing audience. and finally ended the Halo games for H1Z1 then for PlayerUnknown's Battlegrounds and finally for Fortnite . He did it wildly because he mastered what's in the book, but it's also because he was in the right place at the right time (as blew Fortnite ) (Streaming ) ).

Get Good has a lot of good, general advice for growth as a person – perfect practice makes perfect; It will help you in other areas to feel comfortable as a teammate. Set reasonable, achievable goals, and you may actually achieve them – some readers will not reach elsewhere, and that's commendable. However, if you are looking for a serious resource that will help you get better, this is not the book for you. Blevin's Path to Glory is one of a kind, as virtually every road to fame will not magically turn into him if you're a parent.

From a person wringing their hands over what is happening to children these days, this could be just what reassures you that you're fine. Blevins is the most spotless entertainer that kids and parents alike can enjoy. For the public, he is the face of playing and he knows it. Get Good is a broadcast by gamer Mount Olympus, which means it's for the fans. It is the kind of object a completer would possess and that signifies belonging to a tribe. It is more a signifier than a signified, more a symbol than a referent.

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