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No Man's Sky Creator explains why developers of Anthem and Fallout 76 should be silent



Sean Murray, founder of Hello Games and creator of No Man's Sky

has discussed a bit more about how his team dealt with the backlash after the launch of No Man's Sky and why companies like EA, Microsoft and Bethesda should focus more on leaving their work to talk than trying to "calm the players by only talking to them." As reported by GamesRadar, Murray spoke during The keynote panel at the Develop conference in Brighton, UK, in 201

9 and discussed how difficult it was to remain calm after the harsh release of No Man's Sky in 2016.

"It took us about two years to talk to the press at all," Murray said. "And we went about three months without saying anything to the community, which was really hard, I sat down so many times and wrote the perfect blog post that should explain everything about the game's evolution and the upcoming roadmap I could see it was not believable where we were. "

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Anthem, Fallout 76, Sea of ​​Thieves

Murray then focused on companies like EA , Microsoft and Bethesda had similar startup problems with Anthem, Sea of ​​Thieves and Fallout 76.

There have been a number of games that have come out since then and a polarizing start had that explosive mix of many people playing it, though and problems, "Murray continued," and I can see that EA, Microsoft, or Bethesda are trying to calm players by just talking to them, but right or wrong, it just does not work. They see this all the time when a major publisher talks to the community and tries to solve the problem and gets involved and takes up more and more space.

Murray spoke to GamesRadar in a follow-up interview and said, "Talk about features when a game is already over. "That's credible or interesting, your actions are so much more important than what you say."

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The Redemption of the No Man's Sky

When we first discussed No Man's Heaven in 2016, We said, "No Man's Sky reaches for the stars, but falls back by light years, it's amazingly big, but too often badly designed." who added multiplayer, a third-person perspective, and more. HeLlo Games also announced No Man's Sky Beyond, which will bring with it No Man's Sky Online and the opportunity to play the entire game in VR.

Do you have a tip for us? Would you like to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN, who loves No Man's Sky and can not wait to play him in VR. You can follow him on Twitter @AdamBankhurst.


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