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Home / Technology / Overwatch: Moira, Symmetra, Winston and Zarya get a Balance Pass Dexerto.com

Overwatch: Moira, Symmetra, Winston and Zarya get a Balance Pass Dexerto.com



A new armor adjustment causes Blizzard to look back and look at the damage numbers of certain heroes.

Heroes with beam attacks are treated differently in Overwatch because they do not cause damage in a conventional manner, as this is possible with bullets.

Blizzard's hero designer Geoff Goodman discussed possible changes on the way for characters using these beam weapons due to interaction with the new armor field.

The damage of Winston's Tesla cannon is processed differently.

Zarya, Symmetra, Winston, and Moira have weapons that fit into this category, which Goodman calls "channeled effects."

"Right now, all channeled effects like any other are reduced by a shallow amount of other source of damage," said Goodman. "The size of the damage packages, however, depends only on how fast they tick, even though the tuning of the weapons is done via a general DPS calculation."

He specifically mentioned Winston, a character with low damage packages, but a "faster Tick, "as a figure that may not damage the armor as much as intended.

"Winston's Tesla Cannon was initially retuned when he had a faster refresh rate because he felt much better Use this path. However, at the moment this also means that it does much less damage to the armor, "says Goodman.

Symmetra is another figure with a beam weapon – a" channeled effect. "

Blizzard does not say that these figures will receive buffs but they say Zarya, Winston, Moira and Symmetra will need extra looks in the current Meta – and new technologies will help balance them in the future.

"We're getting new technologies that allow us to use armor reduction amounts This does not mean that we need to go through all those weapons and polish them, but we'll go over them all and make sure we're happy how much damage they're doing to all armored targets. "[19659003] The new technology should allow Blizzard to more effectively capture the channelized effect characters with traditional hit-scan effects. and projectile characters from Overwatch.


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