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People who did not play Spider-Man are crazy The developers made a puddle



They say there's no point in crying over spilled milk, but what about spilled water? That, according to a contingent of Spider-Man fans, is worth a fuss of superhero proportions.

The new Spider-Man game is just a few days to jump out of the developer Insomniac Imagination Factory and into our living room, but even though it's not out there, people are already crying because of a supposedly graphic "downgrading". It started with a couple of screenshots from a scene in which Spider-Man In a building that is still under construction, he beats up a horde of thugs, much like the [Spider-Man game When the early trailer came out with the scene last year.

That will be in the second shot, which comes from 201

8, there are far fewer fewer puddles in the area. This prompted the players to investigate .

"What about the downgrade again?" Asked a Twitter user Insomniac Community Director James Stevenson and Creative Director Bryan Intihar.

"It's just a change in the puddle size, there's no downgrade at all." Insomniac replied by his official Twitter.

When another Twitter user said that Insomniac reduced the size of the puddle to reduce resource consumption and keep the frame rate high, Insomniac responded that the game has "many other places with tons of puddles."

Of course, the whole exchange took nanoseconds to become a meme.

Outside of Twitter people take it with serious seriousness. On the subreddit of the game, a graphics comparison post with the puddles currently has over 15,000 upvotes. These fans are sure that they have found the smoking gun, the thing that proves early Spider-Man followers were a lie. They refer to differences in environmental textures, lighting, and the colors of Spider-Man's costume.

Community Director Stevenson, however, insists that what people saw in 2017 is still what they are

"I tell you, I talked to the tech and engineering team and I watched the live Code from last build looked at. There was NO DOWNGRADE, " he replied to a user on Twitter.

Stevenson went on to explain that the 2017 shot is more compressed, affecting dark details. In addition, the light source – ie the sun – is in a different position in the 2018 picture, changing the shadows and dark details. When the sun is shining, he said the whole game is affected.

It all goes back to the Witcher 3 "downgrade" controversy, in the slight changes to a still-amazing-looking game A small but vocal contingent of power users in the arms because I suspect that they had nothing else to do at this time. In an interview that took place at the time when the controversy reached its peak, visual effects artist José Teixeira of CD Projekt discussed the problem.

"It's very unfair to compare trailers and gameplay demos," he said. "A trailer is a beautiful shot, right, a trailer is prepared, you take a place, you set the perfect lights and the perfect camera angle, and it looks absolutely beautiful, and it's super high-resolution, and then you post it and all on … But gameplay demos, then you can see the right game, that's when you see what the real game looks like. "

It's possible that the graphics of a game over time only has changed a bit, but look different for trailer and gameplay.

Games change while in development. Regularly, actually. That's why developers are often reluctant to share their work with the public before it's done, because even small changes are given an inappropriate view. But we live in a world of constant promotion and pre-order, so the developers show games that are not made, and fans who spend money do not just feel the game they play. but the development process itself. This often leads to misinformed outrage, harassment of developers and all the other fun things. It is a broken system. It is sometimes a disappointment, to be fair, when a cool-looking level or feature does not make it into the final version of a game, but that's just the nature of the beast.


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