Square Enix wants to release a special remake project that has been requested for some time.
The Final Fantasy 7 remake was announced in 2015 for the PS4, but should not be published in 2018.
There are suggestions that Square Enix will try to launch the main project episodically.
This should help to accelerate the development process and avoid the big wait that has happened in games like Final Fantasy 15.
But when it comes to new news, things are a little thin on the ground.
The latest comes from Square Enix itself, who have provided further guidance on the scope of their new project.
According to a new job advertisement at the company, the team hopes to create "a game that the original" Final Fantasy 7.
It also adds that handling a project like this, where you are trying to enhance an original product "in some ways more challenging than creating new games"
Accord The job involves "creating a new worldview while protecting players' familiar concepts. "
Other job offers have also been found for level planners who appear to be hired to meet fans' expectations The Project
"We have come to the conclusion that in order to meet the expectations of the fans, their quality remains one step further, "says the translated job statement.
"Therefore, in addition to the current members In developing Final Fantasy VII Remake, we need to set up a core group that includes layer planners, battle planners, designers, engineers, and various types of large-scale production jobs."
The Job includes brainstorming-level designs for each site, although this is clearly not a Square Enix bid to avoid a workload bottleneck.
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God of War plays an older, smarter, and more oblivious Kratos as he goes on a journey with his young son, Atreus, to rest his deceased wife.
Her dying wish was for her ashes to be scattered from the highest peak of the northern kingdom, which the Greek god now calls home.
God of War instantly creates a bleak, gritty tone that shows long-term fans in a totally different experience than they are used to.
She also paints Kratos in a completely different light.
Gone is the angry beast from previous entries in the series in favor of an anti-hero that seems much more human.
Over the course of God of War's great campaign, Kratos transforms from the one-note character of past games into a nuanced, layered character. Much of this comes from his relationship with Atreus, who has built Return Director Cory Barlog with immense craftsmanship. 19659003] In essence, Kratos is torn between the deep affection he has for Atreus and the desire to make him a strong man.