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PS5 controller replaces rumble with haptics and adds adaptive triggers



Following initial information about its next-generation console earlier this year, Sony has now officially announced the release of the PlayStation 5 and confirmed that it will be available by 2020. As part of the introduction of new details, the company began to explain some of this information about the new hardware features of the PS5, starting with the controller, which – at least at this time – is not yet called DualShock 5 as expected.

In a blog post, Jim Ryan, CEO of Sony Interactive Entertainment, presented two important features first introduced on the new controller. The first is haptics instead of rumble, which Ryan sees as a "wider range of feedback". You will feel different than, for example, approaching Madden or running through a field.

The second important new PS5 controller feature is adaptive triggering on L2 / R2, which allows developers to adjust the resistance of the trigger. Not to be confused with the trigger lock on the Xbox Elite controller, which reduces the number of triggers. In this way, a game can vary how difficult it is to use the trigger itself. Ryan gives the example that you might feel the resistance to pulling back a bowstring.

Ryan said that the haptic and adaptive triggers together "can create a powerful experience that better simulates different actions," and developers are already getting kits to start crafting with the new tools.

Despite the new details, there is information we do not know yet: the name. In an interview with Wired, hardware architect Mark Cerny noted that the controller "still has no name". The story suggests that it is called DualShock 5, but Sony is not committed to this name for the time being. When Sony talked about the PS5 for the first time, the company said it did not have an official name.

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