During the Six Major Raleigh Invitational for Rainbow Six Siege, Ubisoft unveiled gameplay material for the upcoming new Ember Rise operators of the game – Amaru and Goyo. Both operators had been leaked before, as was almost customary for Siege at the time, but Ubisoft's announcement revealed a few more details not previously known.
Amaru is an assault operator armed with a grappling hook with which she can quickly attack breaking through windows that can not be easily accessed by others or ascending through ceiling panels to which no other operator has access. Your hook has only four uses and there is a cooldown timer after it fires it. Therefore, he is best suited for reconnaissance or escorting defenders, so as not to flee from ambushes ̵
What do these two mean for a siege?
In fact a lot. A whole lot. Both Amaru and Goyo recognize parts of the siege that have long been ignored or unchecked. Of course, we need to learn the new operators and see how the player base uses their devices, but both are likely to push the development of new strategies – especially Amaru.
Defenders have never had a good reason to reinforce floor panels beforehand, since attacks typically only emanate from doors, walls, or the ceiling. Ash or Hibana could destroy bottom plates with their devices, Breaching Rounds and X-KAIROS from below, and any attacker could use a well-placed shotgun or grenade to do this. However, any previous attacker had to wait for a defender to walk over to the resulting hole or whirl up grenades, hoping one of Hunter's active defenses would not be nearby. Amaru's ability to move up through these boxes now adds a threat that may be significant enough to change the defenders' mindset. At the very least, forcing a tie bar to close a floor slab means less of a barrier to supporting a wall or ceiling. Defenders must learn to be creative by doing everything they have done before, but with fewer resources.
That does not mean that defenders are left in the dark Goyo's device seems to be one of the deadliest traps Siege has ever seen. Too long attackers stormed only the deployable shields of the defenders or beat them out of the way. Frost eventually changed that, though patches have made them less effective in dealing with this threat. Like Frost's welcome mat, Goyo's volcano will probably make attackers stop before they can jump over a deployable shield – especially as Kapkan can intercept the volcanic charge with his access denial device. As the attackers have become ever wiser as Kapkan can set his traps, his value has diminished, and Goyo's addition to the siege could be what the Russian operator needs to become a worthwhile choice again. Goyo works alone as a worthwhile trapper, as the smashing or shooting of Goyo's device does not eliminate the obstacle. it activates only the flames of the volcano early and creates a throttle point, with which the attackers must deal then. As the flames also spread in all directions, Goyo's trap can also be used offensively against attackers – a kind of device that defenders definitely need more. At the very least, Goyo will help the defenders gain control of a round by forcing an enemy team to slow down rather than hurry.