Hit the Deck: The next Rainbow Six Siege update comes with a big, scary weapon.
The CSRX 300 is Siege's first repeating rifle. It can penetrate seven layers of "soft" walls with a single shot. And his device can destroy almost any defensive device located on the other side of a fortified wall.
This intimidating long weapon is held by Kali, a new attacker who is a mix of Glaz's sniper, Thatcher's disability, and Ash's destruction from a distance. For me, Kali is the eyebrow-wrenching operator since the arrival of Clash's Electrified Shield (which later had to be temporarily removed from the siege while exploits were resolved).
Kali wears only the CSRX 300 as her main weapon She is the second dedicated sniper in Siege after Glaz, who was part of the first squad of 201
Like any weapon in Siege, the CSRX kills a headshot, but when shot by it into the body, you are instantly ] knocked down and you whirl automatically around and look at Kali. This makes your rifle the deadliest weapon in the game, but in practice this mechanic even has a positive effect on the defenders in some cases: If you are shot at from a distance through a window, you will probably be protected if you automatically fall down a follow-up hit. When I looked out of a raised window of the consulate and was struck down by Kali, I limped out of sight and was revived by a teammate.
The thing that sits under the barrel of this rifle may be the bigger deal. Kali's gadget, the LV Explosive Lance, shoots like one of Ash's Breaching Rounds: they fly without waste, dig into any surface and detonate after a short fuse has expired. Kali carries three charges.
These explosive projectiles destroy almost everything on either side of a soft or fortified wall struck by them: barbed wire, deployable shields (including Goyo's Volcán ), Maestros Evil Eye, Blitz's batteries, Kaids Rtila and other equipment located within 2.5 meters. It also causes little damage if a defender hides on the other side of the wall. Mira's black eyes are one of the few unaffected defense gadgets.
As a bundle, Kali tests the level design of each card in wins: Expect that players take advantage of their ability to penetrate soft walls at insane distance. And with the ability to eliminate a wide range of devices, it becomes one of the most versatile attackers that can affect the target space from afar than any other operator. A small counterweight to her are the thick white markings that hang in the air with every shot that leaves the CSRX and point a clear line to Kali's position.
Wamai, the new defender
Kali deserves much attention and control, but she is assisted by Wamai, a new defender, which is likely to have more impact than Goyo and Warden, the last two defenders added.
The MAG-NET keeps enemy grenades from the air several meters away. He is thought of as an alternative to Hunter, the popular defender who usually puts his grenade towers in the target area and runs away to roam the rest of the round. But unlike hunters, Wamai's magnetic frisbees do not destroy grenades. Once they are exhausted, their fuse is reset, after which they detonate normally and destroy the MAG-NET.
This mechanic opens up new, sophisticated possibilities for the use of enemies' targets against them. Drag a fragmentation grenade into a Volcán shield and ignite the ground abruptly. Pull a smoke grenade away from an important choke point. Pull a Fuze puck back to the ceiling and kill anyone who has the misfortune to stand over it.
MAG NETs redirect a larger set of projectiles than Hunter's ADS – even Ying's Candela and Capitol's bolts are to win. Hibana's X-Kairos, which is not aimed at at all, is the main exception. Otherwise, MAG-NETs can be thrown on any surface and recharged on a timer like Gu's Guys.
Hunter's high hit rate motivated Ubisoft to develop a character with similar abilities. Like hunters, he has neither an ACOG for the MP5K nor for the AUG A2. But as a driver with two speeds and two armor, he is more of an anchor than his German counterpart. It will be interesting to see what creative MAG-NET positions players engage in – the range of the device should make it usable for all levels of difficulty, but Wamai players must carefully place the device to prevent enemy grenades to be magnetic on teammates.
Theme park is being renovated
The other thing that appears in Shifting Tides is be a "surgical" revision of the theme park. The drawing room on the top floor of the map has been replaced by a new segmented bomb site located between the initiation room and the day care center. Although many other exterior windows and doors have been removed or changed and the map has been lightened throughout, this is the most important layout change, making Theme Park 2 far less a change than Kafe, which, however, should make the map viable. It took forever for the theme park's train section to clear, and attackers became too vulnerable to flanks.
I believe that shifting tides under the leadership of Kali will have a serious impact on the meta. Ubisoft has not announced when it will go live, but says it will soon be playable on the test server.