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Rare now has 4 teams working on Sea of ​​Thieves



Sea of ​​Thieves has not kept all the momentum right from the start, but developer Rare is trying hard to make his most dedicated players happy. It starts with the hungry deep content update available today in the game and will continue this year with regular updates from several teams in the studio. Rare now has four different teams creating new content for their pirate simulator, and it's said that their updates will only get bigger and more sophisticated in the future.

As of May 1, Rare only had three teams working on content, but executive producer Joe Neate said in an interview with Windows Central today that the company is now assembling the fourth crew.

"We want our content updates to be very regular, and we're thinking about that right now, and we split into three separate game teams to support this [and we’re] switching between content updates," said Neate. "The Hunger Deep team had the shortest preparation time and worked the last six or seven weeks on it, this team will now move on to their next big update, then the teams work on Cursed Sails and Forsaken Shores, and these guys have a slightly longer lead time Hopefully, as we build up, each time we have a longer lead time and we're in the process of getting the fourth team rolling ̵

1; we're all in Sea of ​​Thieves. "

These content teams are the key to Rares Sea of ​​Thieves strategy. Even for fans of the game, the biggest criticism is that the missions and rewards do not provide enough variety. But the company wants to refresh things as often as possible with new mechanics, quests, and player interactions. And it claims that The Hungering Deep is just a taste of it.

The Hungering Deep launches a new minisearch in Sea of ​​Thieves that will force you to encounter a huge underwater animal. But you can not accomplish this mission alone, and that's one of the new ideas that brings this update to the game.

"To uncover the beast, you need to work with another crew," Nee said. "We want to promote this human interaction across the battle from ship to ship … We want people to use the talking trumpet to communicate across the sea in the distance, use your flags to communicate your intentions. We try to encourage new ways to interact in the game.

The talking trumpet allows players to cast their voice over the water, call other ships to help you with their task, and you can now even changing your flags to indicate you're looking for partners, Rare says this will lead to "uneasy alliances," so expect much betrayal, but even if you can only interact with other ships that are not shooting or shooting, This can lead to new types of interactions between the ships.




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