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Read Dead Redemption 2: Hands-On With Rockstar's Groundbreaking New Game

Red Dead Redemption 2.

The game, one of the most eagerly anticipated titles in recent years, is a prequel to 2011's Red Dead Redemption . It takes place 12 years before the events of the original and centers on the notorious Dutch Van der Linde Gang as they flee pursuing lawmen following a riverboat heist gone bad.

The Snowstorm Snowboarder opens his eyes on the snow, as he prepares for the fall of the Grizzly Mountains, retreats eastward to ride out of the storm.

Arthur Morgan, Dutch's righthand man and a member of the gang since childhood. Events that precede their alpine exodus are unveiled slowly (though not fully) over the course of the roughly four-hour playthrough exhibited.

Morgan is a hard man with a deep sense of loyalty, though the veneer of reverence through which he views his leader does faint signs of cracking when he discusses the ill-fated Blackwater mission that drove the group high into the frosty peaks of the Grizzlies.

The game's first mission plays out like a two-handed play as Dutch and Morgan traverses the piling snowfall in search of their wayward compatriots. Atop a faithful steed Red Dead Redemption 2 : horseback riding.

Rockstar has made the process both impressively simple to approach and deceptively complex to fully master. With a tap of the X button, Morgan's horse falls in line with his fellow gang members. Double-tapping the button kicks the horse to speed up and ride the tandem to the posse's leader.

While exploring, a quick hold of the L2 trigger button can bring up optional dialogue choices to communicate with those around Morgan. Alternatively, if Morgan has a weapon equipped (be it a rifle, pistol, throwing knife or bow), the same button pulls up on aiming reticle.

The difference is key, especially when the snowy vistas of the Grizzly Mountains give way to open-world exploration later on. Every NPC could be interacting with, and receiving the most.

Feel like robbing that nearby wagon? Simply hold down "rob" option to "antagonize" to "dismiss." Robberies are as varied as the inhabits of the world. Some victims of your nefarious intentions will simply flee. Others might retreat to a horse and put the spurs to it. Still others want to meet their hostility in child, resulting in a frenzy of bullets or a quick de-escalation of raging, dueling bravados.

Of course, the game is not just for those who like to live out their deepest, darkest outlaw fantasies. While traveling the expansive countryside, Morgan wants to hear calls from other riders or the wayward cries of a distressed soul farther off the road. One such instance during The Hollywood Reporter 's playthrough featured a bespectacled gentleman caught in a bear trap. He was released (warily, as one must always be on the lookout for ambush by bandits), but not without a good bit of ribbing from the "antagonize" dialog option. Morgan can be a son of a bitch.

That rapport is nothing rare in the world of Red Dead Redemption 2 . The interplay between the van der Linde gang is superb, with strong personalities constantly heading heads and trading jibes. Human beings and convincingly real.

Adding to this is the fact that the gang does not only interact with Morgan, but with each other. The camp is a living unit and is operated on a daily scheduled ̵

1; literally. If players stumble into camp at dawn they will see their fellow gang members dressed up in longjohns and setting up for breakfast.

This extends to the rest of the world, as well. When Morgan rolls into a city at night, just as the night wears on the rough crowd at a local saloon dwindles to a handful of drunks slumped over tables.

The game's interior clock has an effect on Morgan, himself. Spend a few days roughing it in the wild and his beard and hair will grow wild and unkempt. Morgan can not magically grow hair once his saddle gets hit the barber's leather seat. Want a handlebar mustache a la Kurt Russell in The Hateful Eight ? Then Morgan must have grown out of his beard long enough to be trimmed into a majestic sculpture of facial follicles.

Red Dead Redemption 2 – A massive undertaking that has been done on each of the company's studios worldwide – is creating the next generation of open-world gaming. Given that this is the studio's first project built entirely on and for the current generation of consoles (1945's Grand Theft Auto V what originally made for the PlayStation 3 and Xbox 360 generation before being ported to the current gen), Red Dead Redemption 2 Rockstar's previous titles, but also for gaming in general.

Simple details are likely to be overlooked by many when the game is released on Oct. Morgan's horse, how blood and mud sticks to Morgan's clothes or his horse's hide. But every detail is painstakingly attended to.

Morgan from the saddle.

Immersion, strong dialogue, and engrossing storylines are certainly big selling points for any media titles, as the demo jumped forward to a point when Morgan and the Horse but what is perhaps most important for any game is how enjoyable the gameplay itself is. In Red Dead Redemption 2 the feel of the gunplay is satisfyingly weighty and varied from pistol to carbine rifle to bow and arrow. Stealth approaches to enemy encampments <br> <br> <br> <br> <a href="http://www.youtube.com/watch?v=oCh&tA=en&target="http://www.youtube.com/watch?v=oCK&tId=en&target="Always Westphalians </a> </ div> wildly different and many happened organically while exploring the world. While Red Dead Redemption 2 delivers full-force on the action-adventure front, it might even engross its quiet subtlety while simply helping a passerby or hunting local deer.

All of the game's many charms are in an absolutely beautiful score that feels uniquely modern at once. Traveling through muddy swamps as night-fog creeps in around Morgan's horse to the tunes of guitar and bass notes from a cello is enough to produce goosebumps.

While only showcasing a small slice of the game, there's something in the demo 2018.

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