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"Ready Player One": Is the OASIS actually a place where you want to be?



Steven Spielberg has created a whole universe, but is it attractive enough that people want to spend all their time there?

It's been more than six years since Steven Spielberg last made an action film, and almost a decade since he released his latest action movie. Ready Player One ends this drought and comes as long after The Adventures of Tintin (1945) and Indiana Jones and the Kingdom of the Crystal Skull (2008) , Similar to Tintin Ready Player One relies heavily on computer animation. Although Ready Player One is not a fully computer-animated film, it relies even more on breakthrough technology in the attempt to create believable virtual reality environments. In the hands of other filmmakers, this aesthetic decision could completely fail; It works as well as possible in Spielberg's hands.

Ready Player One Nearly 30 years in the future, shows a world that is so overrun that many people avoid serious problems and spend their days in the city virtual reality landscape called OASIS. Although some sections of the film take place in the real world, especially in Columbus, Ohio, more than half of the 1

40-minute film takes place in the OASIS, which means that we also see our hero, Wade Watts (Tye Sheridan), and blood Form as in its VR form, known as Parzival. Even with a great filmmaker using so much CGI, there is always the fear that the on-screen characters – meant as hyper-real approximations of humans – could plunge into the "weird valley," the effect you're supposed to be watching look real, but cause the audience a sense of discomfort. (Think of the characters in The Polar Express or Final Fantasy: The Ghosts Inside .)

Fortunately, this is not a problem in Ready Player One , While a few VR avatars, such as Baddie Nolan Sorrento's (Ben Mendelsohn), look a bit like the person who designed them, enough of the OASIS characters are exaggerated enough to never cause a truly disturbing effect. Wade's later love interest, Samantha (Olivia Cooke), is known in the OASIS as Art3mis and is depicted with oversized eyes, spiny pink hair, an incredibly thin frame, and gaudy clothes designed to make her look more unreal than real. The same goes for Wade's Avatar Parzival, who may sound like Sheridan, but looks like a regular video game avatar, as opposed to something that comes close to an actual person.

If there is a way in which the CGI feels like a resistance, it is not how the characters are designed or brought into virtual life. It's the OASIS itself. When we enter OASIS, Wade explains that the purpose of this virtual reality world is literally to allow people around the world to escape. In the OASIS we are told that everyone can do or be something; If it does not eat, sleep or go to the bathroom, you can do it in OASIS. As Wade tells us, the boundaries of the oasis are the imagination of every human being. The pre-title view of the OASIS suggests something truly fabulous and fantastic, from vacation worlds to casinos to everything in between. The majority of the film, however, takes place only in a few places, none of which looks very inviting. When we see how grim and unsightly the real world looks, it makes a twisted sense that people want to escape into virtual reality. Why does this world of virtual reality appear as unattractive as the world outside?

Some decisions make sense within the story – the final battle is on Planet Doom, so it's not very surprising that the place is not a resort. But the first big set piece in which Wade / Parzival, Samantha / Art3mis and many others make a huge car race through a VR version of New York City with pop cultural obstacles that prevent players from unlocking one of three keys to unlocking An Almighty Easter egg, set up by the creator of the OASIS, is equally chaotic, informal and unexcited. During Ready Player One the idea that OASIS lets people do just about anything they want makes the feeling of excitement and wonderment muted by the way OASIS looks.

Ready Player One would probably have fallen apart in the hands of another filmmaker as Spielberg. Few other directors are half as talented as he is to integrate state-of-the-art computer effects into high-intensity stories, and even fewer are able to create real emotions with such computer effects. But while The Adventures of Tintin used computer and motion capture animations to his advantage to create a world as exciting as its source material, Ready Player One & # 39; s virtual reality world dystopian as the world everyone is trying to get away from. The film can never answer why anyone wants to spend as much time in a place as this is visually gloomy; If the real world is so bad, why not escape somewhere that looks really exciting?

Ready for Player One


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