Author Harold Goldberg recently teamed up with Rockstar Games co-founder Dan Houser to discuss Red Dead Redemption 2, and there are a number of notable takeaways. Update: Houser and Rockstar have now clarified some of these comments, explaining that only a handful of people work so long and that other employees should not do the same.]
Start off, Houser discussed the intense production of the ambitious westerns and said in one piece to Vulture that some people in the 2018 development team worked several 100-hour weeks to finish the game. This is an alarming number, although it is not completely surprising. In 2010, the spouses of Rockstar San Diego employees wrote a passionate blog post criticizing Rockstar's management over overreaching employees of Red Dead Redemption 1
Back to the Vulture piece, Houser said, "We worked 100-hour weeks" for several periods in 2018. Often at the end of a project, developers will be "Crunching" to end a game, and it seems that even the case with Red Dead was redemption 2.
Red Dead Redemption 2 seems to be a daunting undertaking The Vulture report says that the last game It has been estimated by the author to be a 65-hour game, probably based on information from Houser or other Rockstar representatives, and it could have been longer, the rockstar said cut five hours of that Game, of which egg n part of a love interest for main character Arthur Morgan has been canceled. Apparently, the authors intended that Morgan had two love interests, but Houser explained that "one of them did not work," and as such, this plot element was removed. In addition, some missions were canceled because "they would never work technically, or be pretty smooth enough, or they would feel superfluous."
A mission that was removed had Morgan on a train trying to kill bounty hunters. "It was fun at first, but then it was not," said Houser. "This part of the process is always about compromise and trading with horses, each player always losing parts of the game he loves."
If Red Dead Redemption 2 is a 65-hour game, this is just an estimate of its length. Everyone plays games differently, so your mileage can vary. And then, of course, Red Dead Redemption 2 has an online mode that apparently has plenty of opportunities to keep playing after the story credit has been rolled.
As Houser said, developing games is a fluid process, and things are constantly changing. It's rare for developers to talk about it, and even more rarely for a parent to talk about it in a secret studio like Rockstar.
The story of Vulture claims that Red Dead Redemption 2 wrote the final script for the main storyline alone was 2,000 pages. Rockstar allegedly paid 1,200 actors to do some motion-capture work on Red Dead Redemption 2, 700 of which also entered into dialogue. In addition, they were all represented by the SAG-AFTRA union, which had asked its members to stop working after a strike was finally resolved last year. It is not immediately clear if Rockstar had to interrupt the production of Red Dead Redemption 2's voice and mo-cap work as a result of the strike. "We're the biggest employer of actors in terms of the number of someone in New York, through miles," Houser said.
Also in the interview, Houser said Rockstar could make Red Dead Redemption 3, but he is not committed to it yet. Rockstar will only do it "if [Red Dead Redemption 2] is good enough and we think we have other interesting things to say."
Red Dead Redemption 2 launches on October 26 for PlayStation 4 and Xbox One. The multiplayer mode "Red Dead Online" is due to debut in November, and according to Houser Rockstar wants to be "as robust as Grand Theft Auto Online".
Here you can read the whole story of Vulture.