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Red Dead Revolver, The Game 2004, where it all began



In the year 2000, Angel Studios in San Diego began developing a video game for Western. They did it for Capcom, the Japanese publisher of series like Street Fighter and Resident Evil and I think it's safe to assume that not a single party could have predicted what would happen next

An action game based on the idea of ​​extreme shootouts and with a heavy dose of spaghetti western inspiration, enjoyed the game that eventually became known as Red Dead Revolver – not the last Time in the series – a problematic development.

TOTAL RECALL

Total Recall is a retrospective of the history of video games through their characters, franchisees, developers and trends

READ MORE ENTIRE RECALL STORIES HERE [19659007] After Capcom on the European Computer Trade Show and the Tokyo Game Show in 2002 had missed some scheduled public screenings, Capcom decided to cancel the game and announced in 2003 that they would no longer finance or publish the title.

But that was not the end. Take-Two had already bought Angel Studios in November 2002 (renamed Rockstar San Diego), but the fate of Red Dead Revolver has not been mentioned yet. But following Capcom's public refusal, it was announced in December 2003 that Rockstar had liked what they had seen from the game, bought the rights to the name of Capcom, and decided to continue developing the headache and everything.

One we always noticed was this cowboy game that looked very good, "Dan Houser of Rockstar recalled IGN in a feature of 2010." For the time, it looked visually spectacular but also with the managers there it was a complete mess. It did not really exist as a game. "

" Capcom was ready to run away from it, so we said we'd finish it and all they ever wanted was the right to release it in Japan if we ever finished it – which they never thought that it could be.

It could, however, and after 10 months of additional work – in which Rockstar "undo some things and leave some things as they were" – Red Dead Revolver was released in May 2004 [19659010] It's a much more intimate game than his followers, instead of dropping the player into an open world and leaving them for themselves Red Dead Revolver employed a cast of characters and constantly moved between them, participated in several run-and-gun action game phases.

One neat (and appropriate) break was 1v1 quickdraw shootouts that turned the lightning fast act of shooting an opponent into a slow-motion, time-lapse Event interrupted.

Video by SourceSpy91

The game was far from a blockbuster smash, and had its problems, but what was there were two things in it: it was a Vi deoplay western, often a rare and beautiful thing, and it was cool .

Red Dead Revolver wore his spaghetti western inspiration on his sleeve, and if there's a rock star – from GTA to The Warriors love More than anything, she injected her video game (19659011) The game was successful enough (or at least the genre showed enough promises) that Rockstar decided a year later in 2005 to start working on a follow-up. Red Dead Redemption finally published in 2010, was created by over 800 developers ( Revolver had just over 100), was settled in an immense open world and would later become one of the most Most celebrated video games of all time.

It is probably wrong to call Redemption a true sequel to Revolver as it had little in common with its predecessor other than the name and genre (the characters, locations and even sound are completely different between the games), but one thing that was transmitted was the shooting system. Now known as the Dead Eye, a salient feature of Redemption and Redemption 2 Gunplay, where time is slowed down and multiple targets can be tagged before the camera gets faster and faster shot down almost immediately, was first introduced in Revolver .

If you enjoy the untamed wilderness of Red Dead Redemption 2 in the next few weeks, remember that you are not. You would really enjoy them if there had not been a bad Capcom deal.

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