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Report: Google courting developers for upcoming game streaming service



Enlarge / Artist Introducing Google's Gaming Hardware

Ron Amadeo / Apple

Google may be the next big company to announce efforts to remotely stream high-end games to servers , Kotaku mentions five unnamed individuals, who are familiar with the company's plans, about the existence of a streaming gaming platform and hardware to allow game developers access to Google, whether through aggressive recruiting or even large takeovers. "

The information reported similar rumors about Google's game streaming plans back in February, saying that a program codenamed Yeti has been under development for at least two years, but Kotaku adds that Google is at the Game Developers Conference in the US In June and at the Electronic Entertainment Expo in June, "several major video game companies" met to make acquisitions and support for the upcoming streaming platform, and Kotaku sources also point out that Yeti Google's services could be integrated so that users can look up complete video solutions without leaving the game.

Since OnLive did not build a successful streaming games business at the beginning of the decade, interest in the idea of Using end-to-end Internet connections to stream high-end games to cheaper low-end hardware has been used for years The PlayStation Now service to provide streamed versions of many classic PlayStation games, and Nvidia's GeForce Now offers similar cloud-based PC game features.

Ubisoft boss Yves Guillemot is also optimistic Game streaming could replace consoles for yet another generation of hardware. And Microsoft made vague gestures at this year's E3 on an Azure-based games streaming service, after he said five years ago that the idea of ​​streaming games is "cool" but "problematic".

Many households in the developed world now have enough broadband bandwidth to stream a game's live HD video from a server relatively easily. But the round-trip latency between pressing keys and screen responses remains a bigger problem for cloud-based gaming than a concept ̵

1; even a few tens of milliseconds of extra delay may be noticeable for some games. Google's enormous size and existing data distribution infrastructure could certainly be helpful in this regard, though much would depend on the users' individual ISPs and home network setups. Predictive modeling technology such as Microsoft's DeLorean system could also help mitigate the obvious effects of Internet latency on streaming gameplay.

Earlier Google reports that tried to penetrate the video game room did not lead to any action – see suggestions that Google was looking to buy from Twitch before Amazon actually made the takeover in 2014. But Google's hiring of former PlayStation and Xbox manager Phil Harrison earlier this year might point to more serious interest in the space this time around.


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