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Resident Evil 2 Leon – Complete solution: Club Key, Waiting Room Safe and STARS badge



After exploring the basement of the Police Station in Resident Evil 2 our guides have taken you to a safe (and safe) room. This is only a short stopover, so it's time to return to the Apocalypse.

Watchman's Room

Leave the Break Room and go left ̵

1; make sure that you have the Have Electrical Part from the Break Room in your inventory. Follow the hall west to the main body of the police station. If you have a hand, use some wooden boards to reinforce the windows. You still have to deal with a few zombies in the hall.

Around the corner, you come to the other side of the Venetian blind, where you met Officer Elliot before. Grasp the zombie-eating officer Elliot by the legs, then place the Electrical Part in the wall on the wall to open the flap. Do not miss the Combat Knife which is in the wall next to the blackboard.

You must deal with Elliot's top half as soon as the shutter is open.

Waiting Room and Corridor [19659008] http://www.polygon.com/ “/>






They are now back in the main police station. Cut through the east side back to the Main Hall . Visit the Item Box if you want, and then go back towards the stairs. They will meet Marvin again – he is not feeling well.

Go up the stairs and turn right to return to the waiting room . Go straight ahead and turn left. Follow the hall to the trigger and crank slot. Use the Tool to open it.

There is a Mr. Raccoon Toy on a side table on the landing right in front of you.

Upstairs

Go up the stairs. When landing above, check the shelves and lockers on:

  • Wooden Boards
  • Lightning Grenade
  • Handgun

Walk through the left door onto the balcony . (We will review the other room shortly.)

Balcony

There is a Blue Herb on a table in front of you , Lower the ladder on the east side. It's not going well.

Ignore the lever next to the landing site and grab the Handgun Ammo from the bench next to the burning debris. Turn left and go down the stairs. To the right behind you are two Green Herbs – remember that you can combine them with herbs you already have or with herbs to save space.

Duck in front of the stairs in front of the trigger. A pair of zombies will come out the door in front of you. Turn left and throw the switch on the wall.

Go through the door through which these zombies entered the Boiler Room .

boiler room

Drive straight through the boiler room and in the direction of the right-hand door. Grab Gunpowder on your way past.

Through the door you will find a Item Box and Typewriter . In between is the Club Key glued to the whiteboard.

Clears the helicopter fire

. Go back out of the boiler room and up the stairs to the balcony . Turn right and cross the spot where you fell off the ladder. Use the lever you landed near to pump water to extinguish the fire.

When the fire is extinguished, go through the door on the left.

Tyrant

As soon as you walk through the door, a red cabbage stands on the ground. Follow the hallway to the right to the rest of the helicopter.

Your new best friend, Tyrant will remove him with his very fine hat. You will meet him several times, so it is important to find out how to deal with him. Tyrant is not an enemy you can defeat – your only goal is to knock him out or dodge him so that you can pass the place where he first appears.

When Tyrant approaches you, put some ammunition in his face. Shoot and drive back until he takes a knee. Do not shoot at this point – it will not do you any good and only waste your precious ammo. Push past him and follow the hall.

Alternatively, you can run back to the roof and avoid Tyrant when he comes out. (You are faster than him, so this is not as difficult as it seems.) Then you run back to the hallway where he came from.

Corridor and Observatory

You are back in a familiar territory. Follow the hallway all the way around the floor, past the waiting room (19459008) and back to the landing where you see a Mr. Raccoon Toy – near the executive office on the Map.

Go down the stairs this time. Follow the hall and hit the locker for some high-level Gunpowder . Use your new key to open the Club Door on the right.

Read the Confiscation Report to find the combination to the safe in the waiting room . and then pick up Gunpowder and Jewelry Box . Climb through the shattered window and grab Handgun Ammo .

Waiting Room Safe

Turn around and go all the way back to the second floor Waiting Room . Take a tour around the desk and visit the safe underneath. Enter the combination you just found – 6 left, 2 right, 11 left – to get the Muzzle Break (Matilda) . Combine it with your pistol to reduce recoil.

Open the Jewelry Box

If you must, return to the Main Hall of the Szepter that you found some time ago. Combine the jewel box and the red jewel to open it. Inside you will find a STARS badge . Examine the badge in your inventory, rotate it around and interact with the USB dongle key .


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