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Resident Evil 2 remake was almost in first person



  Resident Evil 2 Bite

Capcom's upcoming Resident Evil 2 remake flirted intermittently the first person and had a fixed camera, but fortunately the developer finally decided against both design choices.

As you may know, 1998 Resident Evil 2 is generally considered to be one of the best games ever, especially within the horror genre, but like many old games, In retrospect it has its problems: firstly it was very chunky tank controls, and it also had a fixed camera. Both design choices were largely thrown away by modern standards, especially the former, but for Capcom they were an interesting sticking point on a much larger topic: how do you make such an old and cherished classic as Resident Evil 2 ?

Not only video games were further developed by tank controllers and fixed cameras, but the series went on from both with Resident Evil 4 which added an over-the-shoulder view and traditional thirds (1

9659005) Then Capcom last year the Resident Evil formula with the release of Resident Evil VI who took over the game from Third-Person, completely turned it over and made it the first person to make a decision, which was warmly greeted by some and abhorred by others.

All this said, during the early development of Resident Evil 2 remake Capcom had to make several difficult decisions, such as, does it bring back the original camera and control of the game? Should it shift the perspective to the first person?

According to Stuart Turner, the COO of COPCOM Europe, this had to figure it all out, so he had to deal with the formula before finally deciding to avoid the radical shift to the first one. Person and to return the game archaic controls and camera.

"We had discussions about whether we could make a game that was for everyone," Turner said while speaking to GamesIndustry. "For those people who want tank controls and have fixed cameras … can we do that?"

"But the world has moved on and these players have changed and if we do [introduce old school mechanics] these fans could play it and Actually we decided that this is not what they wanted, but we have one We did it with First-Person, we tried it with a fixed camera, but the way the game was designed made us a third person View works better. "

The game's marketing director, Antoine Molant, added that Capcom was concerned at the E3 2018, where Capcom unveiled the title, that the fanbase would be shared with some of the changes and improvements to one of them favorite games of all time

"The was probably the main concern or question mark we had, "said Molant. "We knew there were expectations in terms of the game and we knew it looked great and it would be a good game, but for the point of the tank controls and fixed cameras, we were worried that the fan base would be split Turner adds:

"We were internally concerned about who would address RE2 . RE7 had we made this first-person thing, and with RE2 we did this thing that looks good, but it's also a step back, so the answer to that, the pre-orders we've already seen … we were a little surprised at how well it has dropped. "

During the first person Resident Evil 2 sounds good, it's probably for the best Capcom to opt for the third person to stay. It is probably also best that it rejected the tank controls and the fixed camera. And judging by the fan response to the game, I agree with most of the studio has so far made every decision right.

Resident Evil 2 Remake is expected to be released on January 25, 2019 on the PlayStation 4, Xbox One and PC For more news and media on the game, click here.


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