Ten times. So many times have I bought and bought games from the Monster Hunter Generation series, including the Japanese versions Monster Hunter X and XX.
This does not even include all the times when I've bought multiple versions of other entries in the entire series since Monster Hunter Freedom Unite. I remember spending a few years vacationing in Japan and asking my ex-girlfriend to take me to a video game store so I could buy the newly released Monster Hunter 4. Correction, buy two copies of MH4
The definition of insanity is to do the same thing over and over again. If that's the case then I am clearly crazy about the Monster Hunter series. Unlike crazy people who do the same thing over and over again, I have not really expected a different result every time, as madmen supposedly do. No, usually I buy multiple copies of the game so I can spread the word and share the love by playing it with other people in my family. I mean, if they ever make a message to Monster Hunter, they might call me their ambassador.
All that said, Monster Hunter Generations Ultimate comes at a weird time. First of all, I played this game twice – first when it appeared on the Nintendo 3DS in Japan in March of last year, and then a second time when it was released on the Switch in Japan last August. Technically, you can even say that I have played it four times, taking my time with MHX and Generations. In addition, Monster Hunter Generations Ultimate comes after spending 600 hours in the newer Monster Hunter World which, by the way, gave me 10 out of 10 points (just the second time I've scored a high score since I started) To do reviews). At the time, I called World the best Monster Hunter game ever released, thanks to its improved presentation and look, finely tuned mechanics, and a large number of quality of life enhancements. Some may find it blasphemous to call the world the best in the series, but it's something I stand for. Yes, it does not have that many monsters, nor Tri, when it first came out, and this game has pretty flared up the last generation before the World. Basically, World is the tri of the new Monster Hunter generation and serves as an excellent foundation for upcoming games in the series.
Needless to say, there are a number of factors that will definitely affect how I look at Generations Ultimate now. Let's just say that my review would probably be a bit different if I wrote it in early 2017 when MHXX first came out. To be honest, I had the feeling that MHXX was already a bit old at that time – even before I knew that World existed. It's also weird considering I rated Monster Hunter Generations at 9.5 out of 10. Even Monster Hunter fans may think that's too generous a score I understand. In my case, I have given this score mainly for one reason: hunting styles. Hunting styles, along with the ability to play as Palico, are pretty much the biggest change in the basic mechanics of the series in a long, long time. Before that, the only big changes I remembered from the core game of Monster Hunter were the underwater battles in Tri and the assembly in MH4. Otherwise, Monster Hunter did not really make any groundbreaking changes to its base experience outside of the improved hit boxes that Tri fortunately managed.
Monster Hunter Generations Ultimate is objectively a better version of Generations. For starters, it has all the content, hunter styles and hunting skills from its predecessor and then some. It also brings G-rank quests and the harder monsters that come with them. Although it has more content, it does not feel as fresh as the generations when I played it for the first time. That's because it simply builds on its predecessor, rather than drastically changing the formula, as was the case with Generations. It's an interesting puzzle for a reviewer like me who tries to account for a wide range of factors and points of view in my reviews. These include the experience and expectations of players who have never played generations, of those who played it, but never played MHXX, and those who count Monster Hunter World as their very first game in the franchise. A review is by definition subjective, but I always try to bring in as many objective elements as possible while taking into account the different viewpoints and needs of the players who could read my articles. What might feel like an old hat to me could be completely fresh for others.
In light of all this, I will try my best to take all these different experiences into account while examining MHGU for this review. Now, I'll be the first to admit that I have consistently scored Monster Hunter games above the norm. I remember giving MH3U a score of 90 on the day we used our old website. That's eight points more than the metacritical average. Although more reviewers began to engage in the series at the time, many still considered the mechanics clumsy and unwieldy. In contrast, Monster Hunter veterans like me saw a more conscious system that promoted discipline and purpose rather than thoughtless hacking. I only enjoy this series historically more than the average person.
The good news is that even though Monster Hunter X, generations and XX have played to death – as well as getting used to the mechanics introduced by the world – Monster Hunter Generations Ultimate mechanics still feels good. In fact, I was surprised at how much I enjoyed playing it, even after getting used to the changes in World. For example, the basic mechanics for the fight remained accurate and I was able to quickly adjust to the timing and combos for the weapons, especially those with which I was most familiar.
I started with the last weapon I had in my old generation backup file, the Sword and Shield, which I rarely used in 3U, 4, 4U, and Generations. I usually handle the bowguns and the glaive insects, but I did not have a good status-based light or heavy bowgun to test my Level 10 Dreadqueen Rathian Gunner or a good gleve to them with my Level 10 Dreadqueen Rathian Blademaster Set to use. So I decided to test the status-based armor with a Viper Bite 4 paralysis SnS. Although the SnS battle with MHGU was now better used to World and its more conciliatory Spiral Slash mechanics for Sword and Shield, he still felt great and I quickly got used to it. I particularly liked the synergy of the Striker Style weapon, which allows you to use three hunting skills to lose your back-up, which is a small sacrifice. In the end, I used Chaos Oil to boost my exhaust, stun, affinity, part-breaker, and mind-eye attacks to prevent weapon hopping, then weave Sword Dance into my attacks, and then kill monsters with Shoryugeki.
There are a few nuances with some weapons missing the changes that caused the world. I now find kinsect control and collecting essence, for example, much easier in the world than MHGU. For example, tagging a body part on a monster with your insect glaze in the world pretty much guarantees that your beetle extracts the color of that part. This is not the case with MHGU, where your bug gets the wrong color when the monster moves, which is almost always the case. I also find it easier to aim and hit ideal locations with the light and heavy rifles in the world thanks to the more intuitive controls and the added mobility. For Sword and Shield I miss Worlds Spiral Slash, which allows you to readjust the direction of your attacks in flight and make SnS combat look a lot smoother.
Such niggles should not be so big for veterans – the classic Monster Hunter games that have spent countless hours with the old mechanics and can retrieve them the same way you can ride a bike when he or she learns it, even if you do not use a bike for a long time. If Monster Hunter World was your first game, even minor changes to the combat mechanics can be annoying. This is especially true if you consider older mechanics, such as bending your arms while rooted in place, drinking a potion, or handling pickaxes that break during disassembly. Once you get used to the changes in the quality of life in the world, the MHGU mechanics may feel disconnected and archaic, perhaps even trolls. In fact, I can actually see some people quit because they find it too cumbersome.
On the other hand, that would be a shame, because players who do not choose Generations Ultimate miss the biggest advantage the game has over the world: hunting styles. I know that I've already mentioned it, but I can not say enough about that change, especially considering how much the franchise has been sticking to the proven guild-style mechanics all her life Has. 19659003] As much as I love the finely tuned Heavy Bowgun mechanics of World, there is still no substitute for the aerial jumps introduced in MHG, which can make the horns of a Zinogre short. There's no alternative that emulates MHGU's new Valor Style ability, so you can literally power-up your HBG and then slip into a special siege mode that shoots with ever-faster clips. For people who enjoyed the crazy dodge brands of Adept Style, the next thing you'll experience in World is the special trick animation when using the Temporal Mantle.
If you multiply the six hunting styles with the 14 weapons There are many combinations to choose from. This does not even take into account the so-called "15th Weapon", the Palicoes, which are equipped with various weapon subtypes. You can hunt as a cat specializing in boomerangs, bombs, healing, or even become a Wolverine-style miniature animal. It's literally something I miss in the world and wishes would be added in the future, especially given how well cats look in the new game.
Another benefit for MHGU is its insane monster count, which makes the number of creatures paddable by comparison. Granted, it's not really a fair comparison, as MHGU is the culmination of a new generation that was technically launched in Tri, so it has the advantage of building on assets that have been accumulated over several years. Nevertheless, the monster count for MHGU over World remains a clear advantage. Add the ability to play it on the go and you have the true spiritual successor to the portable Monster Hunter experience that thrived on the PSP and 3DS.
With all this said, MHGU shows its age for this Monster Hunter fan. While World increases the benefits of Generations Ultimate, it also makes its warts clearer. It's not even the graphics as MHGU, while not as visually impressive as World, looks surprisingly good on the switch for an older game. Instead, it's the changes in the quality of life that make dealing with some of the older game mechanics and limits a bit more difficult than before. It's almost ironic how a recent Monster Hunter game will ultimately show us what MHGU can do better. It's still a great game and in my opinion also prides itself on the cooler mascot (I mean, Nergigante looks cool, but Valstrax is a crazy jet-drifted dragon). At the same time, it also seems to be a fitting bookend for the end of an era, even for a fan who would like to see Capcom continue the old series, at least on portable systems.
Monster Hunter Generations Ultimate is like my old 300ZX from years gone by. It's not as comfortable or as fast as newer sports cars. But boy was fun to drive this thing. Let's just hope that the Monster Hunter World or its successor contains the fun parts of MHGU, be it that they are some of the fun aspects of hunting styles or are able to play as a cat. Like its flagship monster, if this is the last hurray for the previous generation of monster fighters, it certainly comes with a jet-powered bang.
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