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Rocket Arena: The new free shooter from Nexon by former Halo developers



What if there was a competitive, arena-style first-person shooter that did not kill anyone? This question inspired Rocket Arena a new rocket shooter from Final Strike Games, a developer from Bellevue, Washington, who was founded by former members of Halo Studios 343 Industries and Nexon.

Rocket Arena takes death from the Deathmatch, removes the headshots and juicy gibs from games like Quake 3 Arena and replaces them with kid-friendly Super Smash Bros.-style knockouts. It's a colorful three-on-three game in which sweet, optimistic characters compete against each other on fantasy-inspired cards. Much about Rocket Arena vaguely recalls something else: it looks like a clunky, stylized Blizzard game; The hero characters look like from a Dreamworks animated film. and its modes feel inspired by popular multiplayer games such as Overwatch Rocket League and Super Smash Bros.

Pre-launch of the beta version of the game on May 23rd. Windows PC and Xbox One ̵

1; a PlayStation 4 release is planned later – and Publisher Nexon made it playable across platforms in our hands-on session. Together with two partners, I dropped onto an island-style map where we fought three other players in a knockout game. As with Smash Bros., the goal is to get the K.O. Meters by firing rockets at them, putting them in danger of being knocked down.


Izell throws her Bola
Final Strike Games / Nexon

The fight is fought with rockets. and each character has his own ammo type. The ice-motivated Kayi fires charged bolts as the amphora fires torpedo missiles with water-themed weapons and the jungle warrior fires Izell spears. Characters also have alternative firearms: Kayi can fire a protective snow globe, slow down incoming rockets, Amphora can fire bouncing mines, and Izell can hurl a captivating Bola. Most of the characters in Rocket Arena also have a motion-focused ability, such as: A dash, a teleport or a grappling hook. In fact, movement is the key to survival, and Rocket Arena gives players the ability to move quickly in a double jump, triple jump and rocket jump.

Other game modes focus on targets that are not specific knockouts (although they are still tactically important as a knockout takes an opponent out of the game for a moment). In a football-like mode called Rocketball, teams are confronted with points by hitting or throwing a ball into the opponent's goal. Megarocket requires teams to capture points in the form of very large rockets. Both modes can get pretty hectic as players fight to reach targets while hurling dozens of missiles into the combat zone.

While much of the Rocket Arena feels off-key, Final Strike Games deals with an underserved genre: kid-friendly shooters. Interested players can try the free game next week in a closed beta. Sign up for the opportunity on the official Nexon website.


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