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Home / Technology / Six hours later, Borderlands 3 just feels like more borderlands (and it's kind of broken)

Six hours later, Borderlands 3 just feels like more borderlands (and it's kind of broken)



Image : 2K Games

Borderlands 3 is almost certainly the game that you think it is. Six hours later, many of my feelings remain the same as they did when I first played Borderlands 3 at an expanded preview last month. In many ways it is a time capsule, in some ways an embarrassing regression of its sensibility and in some ways the certainty that its central goal, shooting and looting, has always been and always will be. Since the franchise has barely changed, the best way to tell if Borderlands 3 is right for you is to start one of the previous games in the series and see how well it works for you today. [19659004] Time is not a friend of the games of Borderlands which mostly stagnated as so-called prey guns multiplied around them. The novelty of a game that melded the steady dopamine rush of style Diablo style booty and slight roleplaying character formation with some decent shooting is now common. A similar experience can be made with better shots in Destiny 2 or with a weird backstory in Warframe. It's the difference between the excitement of Chipotle coming to your small town and the decision to drive to Chipotle in a big city. If you like it, give it a try – but has anyone told you about your options?

An important point for Borderlands 3 is its size: I'm still very early In this very long game there does not seem to be much change from the previous game, but there is plenty of room for little surprises. I'm curious to see what lurks on the edge, and now that I've spent some time jumping forward in the main campaign to learn more about side jobs.

<img src = "data: image / gif; base64, R0lGODlhAQABAAAAACH5BAEKAAEALAAAAABAAEAAAICTAEAOw ==" data-chomp-id = "se1s5kukwnvpbmfoqg1h" data-format = "Png" data-height = "2160" data-default-transform = " UncroppedWideExtraLarge "data-width =" 3840 "data-relative =" false "data-show-background =" true "data-alt =" The ever-changing scenery in Borderlands 3 is quite nice. [19659008] The ever-changing scenery in Borderlands 3 is quite nice.

So far the story is usable – you start the game, which works for Lilith, the siren, from the beginning. Borderlands and come into conflict with the Calypso Twins, some livestreamers with loud personalities and a penchant for snuff, the Calypsos have all banded together Pandora's bandits, and they have designs on how to find safes – in the tradition of Borderlands they are hidden hiding places that supposedly are full of unpredictable are ellable prey, but in reality are often there A nasty surprise – on planets in the whole galaxy. So it's up to you to hunt them because they obviously do not use what they have in a vault for anything good.

There are some technical issues – I played on a Friday afternoon With video producer Paul Tamayo on an Xbox One X, the game almost stalled and the framerate protested when a second player arrived for a local split-screen game. After a few minutes it worked fine – until one of us opened our menu to exchange the loot or to look at the map. Then the game began to chug back and bargaining was much harder than it had to be.

Things to Remember In many games that have been enhanced for Xbox One X, you can choose to emphasize visual fidelity or frame rate. Regardless, the seamless Couch cooperation is a large part of Borderlands 3 and should work without problems. I will try again next week to see how consistent this problem is.

It's the biggest problem in a game with rough edges. Most are minor, such as a light texture pop-in or an occasional fall that suddenly makes your weapon quiet (which could irritate you more if you, like me, want shooting in Borderlands There was also a case in which a quest giver disappeared completely in the middle of the mission and prevented me from continuing, because they were supposed to open a door for me. Fortunately, Borderlands 3 with its checkpoints is generous and restarting my game has resolved the problem, but I'm still a little cautious.

For the most part, Borderlands 3 feels like a game that does not have much to prove. It has tons of guns and a rude attitude and little people to shoot, because hey, is not that funny? In his first act Borderlands 3 revels in low expectations and is confident that his core amusement of searching endless piles of strange and unlikely weapons is enough to pass it. That and, if it works, the all too rare pleasure of having a solid shooter to play with someone else on the couch.


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