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SoulCalibur VI review: A triumphant return of the long-missed series

Soulcalibur VI, the seventh entry in the main series, is a fantastic and epic return that ends completely in deep combat and great visuals. Having waited six long years since the overwhelming release of Soul Calibur V in 2012, patience has paid off: we have been rewarded with a truly phenomenal addition to the Soul Calibur series. It combines everything that made previous entries so great, and adds some very rich stories that have rarely been seen in the long history of the game and help to make Soulcalibur VI the best entry in the entire series.

Soulcalibur VI is, more than anything, a reboot as a sequel. This latest version of the game takes you back to the roots of the game's history, inviting players on a new and unique journey through the 1

6th century world. In the process, the original story of the cursed swords Soul Edge and Soul Calibur is resumed, adding new elements that end up telling an excitingly epic tale about the characters who are tirelessly searching for the swords. Above all, Soul Calibur VI is incredibly fun to watch, play and incredibly easy to play.

Soulcalibur VI offers two completely different story modes to play through. The first is the main story of the game called Soul Chronicle, while the other is the balance of the soul. Soul Chronicle takes you on a fantastic journey that depicts the great history of the spirit sword and the evil sword, Soulcalibur and Soul Edge, retelling the original story of the series. This time, it's been completely expanded with new characters and episodes, each episode featuring beautiful 2D and 3D animations, conversational parts between characters, wonderful illustrations and, of course, thrilling battles that every fan of the Souls series will love. [19659004] left
Created with Sketch

Created with Sketch

Soul Chronicle does a fantastic job of giving these characters context. It guides you step by step through the thought processes of each character, which in turn provide you with a rich and much needed development of those characters that we have come to know and love over the years. The full-voiced scenes and the exchanges between the performers help to bring them to life in a way that has never really been experienced in a soul game. It feels like they've refined the characters in a way they never knew before. These characters have always been intertwined in each iteration of the game, and now they are interacting properly, rather than exchanging short passnotes made at the beginning of a fight, as in the older games, before you start beating them to a pulp of mostly dubious ones or unknown reasons.

Libra of the Soul is the second story mode in Soulcalibur VI and it is mostly narrated by text. In this new game mode you create the hero and here comes Soul Calibur's brilliant character creation back. The players create their own fighter from scratch and they are in search of the world to stop a new evil mastermind seeking the evil sword of the legend. On your extended journey through the land, you will encounter characters from the main story and other warriors created by the larger soul community. The battles involve a variety of rules or restriction-specific showdowns, such as the inability to use your soul charge or throw people out of the ring. These special battles and other RPG elements are heavily influenced by Weapon Master mode implemented in Soul Calibur II, which is a great thing if you ask yourself. As you level your character, you earn stronger weapons that have different visual styles and characteristics.

Xianghua a series regular. Image: ( Bandai Namco Entertainment Europe)

You can customize your character. Want to be a lizard fighter with Voldo's fist weapons? For sure. Maybe you want to create a skeletal character who fights like the witch Geralt? Go straight ahead! The adaptation in this game is wonderfully extensive and while it is similar to Soul Calibur V's character creation, it strangely has built from the old formula and created something fun and unique in which you can easily spend hours to perfect your (or disgusting) to create character. In this menu you can choose the fighting style, the hair, the clothing of the character and even change the hairstyle and the look of the original character.

Libra of Soul plays and feels like a role play in the best possible way. You will be shown a world map and you will travel between numerous sights. Your character travels from point to point, exploring areas, visiting cities, earning gold, and fighting enemies that stand in your way as you drive the story forward. In the course of your adventure, you will face countless decisions that are considered good and evil, and each of those special decisions will make your soul be good or bad. Your actions are weighed by the "Libra of the Soul" to detect the level or inclination of your soul, along with what happens later in the story. For example, if you choose to go in, you'll unlock hidden missions, and the same is true if you choose nasty decisions.

If you are completely uninterested in the entire Soul Calibur story and just want the action Do not fret! Arcade mode is back in full force and so is the glorious announcer full of his cheesy lines. The timeless formula does not have to be changed; You pick your favorite fighter (or a character you've created) and fight one after the other with eight computer-controlled enemies of various difficulty levels as you try to do it as fast as possible. Arcade mode is another way to earn soul points that serve as currency to unlock more clothing options in the character creator. Options like a horse's head for a helmet, if you want to play cosplay like a sword-wielding Bojack Horseman

While the fight has largely remained the same, it has been polished to perfection with just a few tweaks and a new main mechanic called Reversal Edge. The reverse edge is a unique mechanism that is triggered by holding down the R1 (or the right bumper) button on your controller, which allows you to parry all incoming attacks before you strike. When the hit matches with your opponent, it triggers a cinematographic sequence that uses a typical rock-paper scissor system that requires you to beat your opponent's decision. You can kick, block, dodge or attack horizontally or vertically. If you conquer your opponent's decision or evade his attack, you open it to get the upper hand in combat and look incredibly elegant. Overall, the addition of Reversal Edge is welcome, it's a great way to do something new with Soul Calibur's fight and not force the player to use it if they do not want it.

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The fight feels smooth and clearly different from what he played in the later releases, though he is so similar. In fact, the fights are more like a finely tuned version of Soul Calibur II's fight, as they took everything that made the one-on-one games fun in the previous games and really perfected them in this post. The combination of updated graphics, sophisticated and refined combat results in a powerful cocktail that players can easily digest.

Perhaps the most anticipated part of Soulcalibur VI is the introduction of Geralt of Rivia, from the phenomenal Witcher series as a playable character. Geralt was integrated into the game with the help of CD Projekt Red (CDPR), who are responsible for the Witcher game series, and they did a really fantastic job and only by playing it can you see that they took it have extreme care and dedication to bring it to life in a real way. All of his animations are moves that you know when you play The Witcher III: Wild Hunt. So much care has been taken in this process that you feel that Geralt has always heard in the Soul Universe. It's a striking difference to when they brought in Yoda or Darth Vader as guest figures, and for my part, I greet the daring Witcher on the illustrious stage of the story.

Geralt by Rivia makes a brilliant impression of cameo as a guest figure. Image: ( Bandai Namco Entertainment Europe / CD Project Red)

The ubiquitous issue of Seasonal Passports and Downloadable Content (DLC) brings the ugly community to the fore again. In this case, there is a character that you must purchase as additional download content to unlock as a playable character. The character, Tira, appeared for free in previous games, but the problem is that this character is already in the game, you can even fight the character in arcade mode, but the only way he can play is to spend more Money on the season pass to "unlock" them, causing a rather loud and legitimate indignation.

As with most games, Soulcalibur VI has its downsides, the most notable problem that exists since the game's inception is the shameless and gross oversexualization of every female character in the game. Take, for example, the character Ivy Valentine, who basically wears nothing and has the exaggerated bust throughout the game; she seems to have lost more and more clothes in every part of the game, and in VI she wears a tight purple leather body suit that will leave nothing to the imagination. Not only does it make no sense to be carried in any kind of combat situations, it is simply over-the-top, senseless, and completely out of place these days.

It is an unfortunate relic of Soulcalibur that has survived in every game and in me. I wish they would leave that depiction in the '90s when the game first came out. You can see that this problem persists in the story of Soul Calibur. Look back at the arcade version of Soul Edge and compare it to today – the character Sophitia had inexplicably increased her breast size beyond the series and all other female characters became armor or clothing in the following games and this one Folge entfernt , ein Neustart der Serie, wäre die perfekte Zeit gewesen, um diesen unglücklichen Trend durch die Spiele zu korrigieren und eine wichtige Nachricht zu senden. Ich habe immer gedacht, dass Soul Calibur und Bandai Namco eine kraftvolle Botschaft haben können, die viel zu sagen hat, wenn es um die Anzahl an starken, mutigen weiblichen Protagonisten geht, die es in der Mischung gibt, aber sie kommen scheinbar nicht über die (19659281) Insgesamt ist Soulcalibur VI der beste Einstieg, der für die Gelegenheitsspieler leicht zu erlernen und zu spielen ist, während er auch für einige wirklich konkurrenzfähig ist Spiele über Online-Ranglistenspiele für technisch versierte und erfahrene Spieler. Dieses Spiel ist ein Muss für jeden Fan der Soul-Serie und hoffentlich ist es das erste von vielen weiteren.

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