Strange Brigade is a game that captures many of the best parts of a cooperative experience, and although it offers a thoroughly entertaining game that has enough replay value to keep it in the collections of players, it can Do not always shake the feeling that there should be something else.
Even if you're not sure what a "banging" adventure it is, you'll soon find Strange Brigade one that the developers of Rebellion Developments gave to the game of the 1930s. It's loud, fast, cheesy, and it lets you live out your Indiana Jones fantasies with a cast of interesting characters. New opponents are presented in a dramatic way, fitting for the period in which the game is supposed to be, which will always make you grin with the alliterations and word of mouth introductions. Ammunition and other supplies are plentiful to ensure that in the co-op game with four players, something always explodes or someone is in danger to continue the action at a steady pace.
The narrator is perhaps one of the best examples of this aspect of the game, a voice that emphasizes every move you make, even praising you for your acrobatic maneuvers. It's the same voice you'll hear in the story trailer of the game, with the narrator staying with you from start to finish. In the beginning, the narrator's jokes will probably strain you so much that you're looking for ways to calm the enthusiastic background noise. Therefore, Rebellion has thoughtfully added an option to adjust the chatter to different intensity levels. I found it to be the maximum setting to get the full experience, a result in which the narrator was instrumental. He's also pretty self-confident, because he seems to know that he's in a game, and so contributes to cheesiness ̵
But where the relics shine as one of the better ways to ensure that players search the nooks and crannies of each level, the gold shines far less to this prey. All the gold you collect collects your weapon purchases with the majority of the primary weapons locked in the beginning, while two secondary weapons and grenades are also unavailable until purchased. The values of each weapon can be previewed before you buy them, and if the weapons fall into the normal categories like shotgun, single shotgun and submachine gun, it's easy to figure out which weapon to save.
Once you receive your preferred weapon and move on to other purchases to complete your equipment. There is no reason to buy another weapon unless you are just unhappy with the one you have or want to try something new. Once you've found the model you want and upgraded it to your liking with life-saving and recoil-reducing enhancements, these are just a few of the gem effects. There is no pressing reason to spend your gold. This means that once you are satisfied with your weapons and set to one of the 11 primary cannons, finding gold in levels is far less appealing or urgent. It's hard to justify turning back to open the last door, knowing that the gold will no longer help you and staring you into the room that's obviously set up for a boss fight, a situation the later one Half noticeably affects the game. In a game where loot and discovery are so closely related to experience, it's a shame that there are not more ways to use your gold when playing in story mode of the game. The puzzles could also benefit from more diversity. They are relatively easy to complete, even if you are playing alone, but that may be a positive aspect that is appropriate for the accessibility aspect of the game, depending on which type of player you are and with whom you are modifying.
The gun itself is fast and loud with rewarding headshots and explosions, but the hitboxes are a common frustration. They are sometimes impressive – in one case a bullet weighed from a single-shotgun between the arm and the torso of an opponent, leaving them unharmed. The rebellion may have been spot-on However, this often works against the player himself. The most basic opponents charge the players when they come close and always drift to the left, and while "aiming only to the left" is the most obvious advice, it's a feeling that needs something to feel like a shot often registered when it missed. Other opponents have specific weaknesses that make it hard to hit some weapons, such as the single-shot rifle mentioned above, which results in several bosses and mini-bosses making cheese with explosives rather than fighting them "properly".
The Enemy Variant Strange Brigade helps keep players on their toes, albeit with hordesome waves of undead feed mixed with mini-bosses and harder enemy variants. Minotaurs, shielded enemies, projectile spinners, and statues awaken to a variety of supernatural opponents that the game is steadily building on. It may sometimes feel like they have mixed into the armed forces as another type of enemy, but when you think about a fight, you may be surprised at how many seconds you take to adapt to the various enemies, especially later in the game, when you have seen most.
Strange Brigade is not without flaws, but it is a co-op game that has its arms wide open for all types of players. All you need is a character to associate with, an amulet to hurl at enemies or turn them into chickens, and your trusted weapons to fend off the undead. It's just as easy to play alone, as it is, to go with friends on the raging adventure, and while you may be left with a jagged itch for more content and too much gold in your pockets, it's well worth the time offers, in particular with the promise of more DLC and free updates later.
WWG's Score: 3/5