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Tag Archives: CPUheavy

Capcom explains why the Monster Hunter: World-Port is CPU-heavy

We tested the PC version of Monster Hunter: World on a variety of systems to see how it is handled and the overall impression was that it is a sophisticated port but loaded with graphics options. In the Resetera forums, in a thread that summarized the port's preliminaries and impressions, William Yagi-Bacon, Cap Vice President of Digital Platforms and Marketing …

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