The Nintendo Game Boy will be 30 years old this Sunday, and to celebrate this amazing opportunity, we'll be doing a series of related functions this week, until the big day.
Friday, April 21, 1989 – the day the Game Boy was introduced in Japan. Today, thirty years ago, the video game landscape would change forever as Nintendo opened the new frontier of the portable game for the masses. With the company's Game & Watch line, you can take limited gaming experiences on the go, but the Game Boy was a completely different kind.
The 8-bit machine with the 1
The Design Philosophy of Gunpei Yokoi – Using Proven, Affordable Components in New and Interesting Manners – Continuing with Nintendo's Handheld Line
The console was designed by Satoru Okada and Gunpei Yokoi and designed for a specific price and target. to be a practical portable device. Competitive companies were carried away by the technical possibilities, and contemporary handheld consoles with far superior specs fell by the wayside as Game Boy marched on. The design philosophy of Gunpei Yokoi – the use of proven, cost-effective components in a new and interesting way – continued through the Nintendo handheld line and was transferred to the home consoles with the Wii console. The switch itself and novel experiments such as Labo VR show that this approach continues to keep the Kyoto company in rough health.
Of course, Software makes or breaks a console and the modest Game Boy would not have been able to stand this long without their catalog of incredible games. Obviously there was the archetypal killer app in Tetris and many still insist that it is the best version of Alexey Pajitnov's riddle. The story of the intricate journey to the console is worth investigating – an exciting combination of deceitful, deceitful, and blind luck that shaped Nintendo and the video game industry as a whole.
Any video The game company would be overjoyed to have a game with Half which Tetris picks up in her books, but after seven years – if one expects the console The Game Boy got the strongest second wind in video game history with the Japanese release of Pokémon Red & Green in 1996. A smaller, lighter version of the hardware, the Game Boy Pocket, also appeared in this one Year and the true successor of the console – the Game Boy Color – would be launched two years later worldwide, alongside the release of Pokémon in the West. Although this meant a transition from OG hardware, the Game Boy line was almost 100% backwards compatible to the micro version of the Game Boy Advance in 2005.
While Tetris and Pokémon were the system vendors, there is a large library of games released for the system
While Tetris and Pokémon were the system vendors, there is a huge Library of games released for the system. The following list shows the best titles. You will surely find a lot of countries here. Someone at Nintendo Headquarters ordered that the little handheld simply could not contain massive "worlds." Super Mario Land ushered in an era of "land". Games by Kirby, Donkey Kong and Wario.
As with our previous lists of the 50 best Switch games and 50 best 3DS games, the ranking here is determined by the user rating of the game on this site – thank you all who voted for your favorites last week! As before, logged-in users on these pages can interact directly with the titles and rate them by hovering over the rating or, alternatively, the respective page of each game. To be clear, the games listed here are just for the original only Game Boy – they are not backwards compatible & # 39; black cart & # 39; Game Boy Color games included (unless they have also received a separate publication for the original). , If on the box & # 39; Game Boy Color & # 39; stands, you will not find them below!
Can not you see your favorite on the list? Visit our Game Boy Games Library (or click the Games tab at the top of the page) and enter your own ratings. We have reduced the eligibility for these classic car games from fifty to twenty. We therefore expect this to be a bit more fluid than the other lists, especially in the early stages. It will be fascinating to look back and see how the list develops!
So, let's get into …
Publisher: Nintendo / Developer: Nintendo R & D1
The Game Boy port of this pill-forming puzzle provides a decent game, though it probably will not tops the list of must-have puzzler stands. Unlike Tetris, where the colors of the blocks are not relevant, Dr. The Pills of Mario are a little harder to track, especially on the blurry screen of the original system. However, if you are a medical practitioner, you can make a much worse case with a twist than this case block.
Publisher: ] Recognition / Developer: Atlus
Originally named Puzzle Boy in the East, received the title character – an anthropomorphic tomato – a dose of the 90s Cool, when he Kwirk for the West ("He is an A-Maze-Ing!" According to the box-art …). He is something of a cool spot prototype, but fortunately, the game that bears his name is a winner. Elements are pushed into the middle of a room and turned to reach the other side. To do this, you can move blocks to open a path, or fill pits with blocks, create a path, or switch between multiple characters and work together to bring them all to an end. It's simple and addictive – two adjectives that describe the best games in the system. Forgive Kwirk his 90s attempt and make sure you track him down if you can.
Published by Capcom / Developer: Capcom
Publisher: Taito Corporation / Developer: Taito Corporation
The Game Boy Port of Taito's Arcade Platformer Bubble Bobble was in-house and is a great version of the original game, which loses little in the transition to the small green screen of the phone. Bub the Bubble Dragon uses – you guessed it – bubbles to defeat enemies and move through 100 levels as he searches for Moon Water for his brother Bob. It's a classic and the GB port is an excellent way of playing.
Publisher: Ocean Software / Developer: DMA Design
What is there to say? They are Lemmings . On a Game Boy. Although it has fewer levels and may be a bit more cumbersome compared to other ports, it is still a strong version of the original game where you have to manipulate the terrain to save as many of the innocent creatures as possible. A classic in wearable form.
Publisher: Nintendo / Developer: Nintendo R & D1
The Game Boy was in The Natural Evolution of the Nintendo Game & Watch series of one-shot wearable devices. The ability to play these games on a cassette seemed to be a tribute to this handheld heritage. If you like the originals, this collection is a must. Both the originals and the remakes, which combine simple gameplay and a subtle strategy, are to be enjoyed here, and the newer versions are so different that you probably hold them for new experiences. The musical and visual presentation is also fantastic and the entire package serves as a relic of a truly magical time in play. Or maybe two truly magical times.
Publisher: Konami / Developer: Konami
Known as TwinBee Da !!
In Japan, Pop & # 25; n TwinBee is unlike Game of the same name on other platforms, but it's still an outstanding piece of vertical-scrolling shoot-em-ups in the classic TwinBee shape. This is another example of an impressive portable interpretation of a classic game based on multiple enemies and projectiles on the screen, running on extremely modest hardware.
Published by: Irem / Developer: BITS
As with any port for the Game Boy, cuts are inevitable, but this always leads still to an authentic R-Type experience . A slower speed, fewer enemies on the screen, and the omission of two levels make for a simpler version. However, this port is still a challenge and works well on the hardware it was designed for, with good controls and clear graphics. While it's a shorter game experience on the Game Boy, it's still a very good one.
Publisher: Konami / Developer: Factor 5
A Game Boy version of the SNES original, this one was made by Factor 5, the studio behind the games Super Turrican on the Super Nintendo and Star Wars: Rogue Squadron . Series. The levels and the forest have changed and a password system has been added, but it still manages to deliver a working game of contra on a system with the processing power of a modern toaster.
Publisher: ASK / Developer: Asmik Ace Entertainment
Some hidden gems in the Game Boy catalog, Catrap is a platform puzzle that was rewrapped as the first game. You must defeat monsters to escape 100 levels of ladders, blocks, and other objects. Of course, the stages are being questioned more and more, and with a level editor you can create your own. If it looks a bit simple from the outside, the game has a huge amount of content and could keep you busy for weeks. It was probably overlooked at the time, but it's an innovative puzzler that deserves some attention.