In a developer blog posted on their official Steam site, the PUBG developers have announced some far-reaching changes to weapon damage, the attachment system, and the loot table in an upcoming patch. German: emagazine.credit-suisse.com/app/art … = 157 & lang = DE In the short mail, the team said that there is currently an in – game imbalance in the game. For all types of conflict, players often choose assault rifles over the other weapons in the game. English: emagazine.credit-suisse.com/app/art … = 120 & lang = en , Obviously, this contradicts the design goals of the team, and the post explicitly mentions that the team's goal is to make it look as if no weapon would objectively feel better than the others. It appears that PUBG Corp. will make some big shifts in weapon damage.
These are not the only significant changes that come down the pipe, as the post also mentions large movements in the weapon attachment system. Currently there is a wide range of accessories for the muzzles, stocks, magazines and sights of the various weapons in the game. The shifts that are going to happen to this system are supposed to give players "a wider range of mounting options," although what exactly could mean is a bit cloudy.
Another significant change of the game is the removal of the level three helmet from the normal loot table. The developers note in their post that a level three helmet functionally gives players an "extra life", as even a headshot of the player's most powerful weapons does not completely drop a player with an undamaged level three helmet. With this logic, the team will make the Level 3 helmet an item you can only get from the Care Packages that appear sporadically during a game.
For me, this last decision is most effective one for the average player. The changing weapon damage and attachment system will change the game for everyone, but changing the access to Level 3 helmets will result in a drop in the number of players who come into the last circles with good fundamentals and a happy headshot fade better player. Perhaps it is not surprising that this is one of the goals for change. "We do not want luck to determine who gets such items," the developers explain, "so we'll remove them from the normal spawn tables and limit them to care packages only."
I'm not quite sure how to work out the logic that distinguishes finding an object on the ground as more or less happy than hoping that you're in the trajectory of a box that spawn an article you want (and how happy you must be that this box is undisputed, but there's some kind of calculus I do not know about.)
Like Reddit user Ryan_Lim in the top comment in Reddit "The downgrade from Level 3 Helmet to Air Crate is basically an advantage for Kar98k professionals." In a game like PUBG where his systems all have significant effects on each other, such as Removing equipment from the level three helmet out of the world means that a skillful (or just a lucky) shot from a mighty Gu A great range is enough to finish a particular game, I'm not sure either. how that comes to the ideas of "luck and skill" in the post. Finding out how to reconcile these things is a difficult task, especially because it deals with weapon damage at the same time.