Welcome to Redacre, a sleepy little suburb in the middle of the National Radio Quiet Zone, which severely limits wireless transmission of all kinds. The city is obsessed with a cast of powerful, virtue-based supernatural voices, and with the Radio Quiet Zone ensuring there's no way to ask for help, a team of brave teens needs to find out what's happening and how it can be resolved.
This is a big challenge as the voices control the other city dwellers and try to protect the process that has begun until their alien will has finished what they intend to do.
I play a teenager who is investigating the disappearance of my best friend. I have one more puzzle to solve: the voice in my head that casually obscures me. The other teenagers in Redacre are experiencing this as well and we all agree to find out what's going on.
As a member of the Blackout Club, I start in the car hiding place of the club. From there, I prepare myself for nocturnal excursions with one of the three Hero tools. With a stun gun I can free myself from the grip of a brainwashed citizen, with a grapple hook I can easily reach higher levels, and with a crossbow, I can shoot calming arrows that I found in the field. I also earn experience points and improve both smaller and bigger benefits. Smaller perks offer bonuses for quality of life, such as starting with a castle crack; The main benefits are divided into four skills: Strength, Technology, Stamina and a companion for drones.
As soon as I am upgraded, I set off for randomly generated missions around Redacre. This may result in a confiscated phone being stolen, the evidence of a burglary being investigated, or the dead pigeons being eaten by a club member in the middle of an obsessive trance. Standard children's stuff.