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The Crew 2 Review | PC gamers



Worth Knowing

What is it? A huge open-world racing game in the US
Expected to pay £ 50 / $ 60
Developer Ivory Tower
19659003] Publisher Ubisoft
Published on GTX 1080, Intel i5-6600K, 16GB Memory
Multiplayer 1-4
Link Official Site
Buy Steam / Uplay / Humble

It are the streets between the cities where The Crew 2 shines. These large country roads meander through deserts, meander through canyons and cut through forests. Here, the immense scope of the game, the arcade handling and the noticeable sense of speed merge into something really exciting ̵

1; especially when a few friends are driving next to you. But it's a feeling that does not last, because outside of these blissful moments, the game is absolutely determined to sabotage the purity of its driving with endless nonsense.

The Crew 2 is an open-world racer who plays in a massive, condensed approach to the continental United States. To give you an idea of ​​the size, it took me 46 minutes to drive non-stop from Los Angeles to New York City with a Ferrari 458. It's a huge and varied environment and it's undoubtedly the best part of it. It's fun to just ride aimlessly from state to state, to observe the landscape around you, to visit famous sights (of which there is strangely less than the first game). But the game gets impatient when you do so, and insists that you focus on winning followers for a nonspecific social media network: the primary measure of your success in The Crew 2.

Followers are won by Racing, stunts, dangerous driving, and dozens of other activities that tick the counter. As you play, a horde of hideous, appalling characters will forever whisper in your ear about how you feel, how many followers you have, and how much more you could get when you attend this great event, Dude. The dialogue is amazingly bad and the whole thing comes like a desperate attempt to cherish contemporary culture without really understanding it.

It's a lot of fun to be able to change the mode of transport on a whim

to treat the Internet glory as if it were the culmination of human achievement, and the constant, cocky affirmation of everything you do, no matter how It is banal, it is exhausting. But here's the thing – it could have been interesting. What if you not only earned them but also lost them? So, every failed stunt, crash, and spin out actually counted against you, and you were always at war with yourself to sustain your entourage. That would have at least bugged the social media concept, rather than just being an arbitrary number that increases to make you feel good.

It's on its way, away from all the embarrassing "How are you, fellow children?" Noise, where The Crew 2 is at its best – especially in the way it seamlessly blends between land, sea and air can change. You can scream on the highway in a super sports car before you turn into a plane and go up in the air and then turn into a speedboat when you fly over a river and land safely in the water. It's incredibly fun to change the mode of transport on a whim, but the pleasure is spoiled by the fact that Crew 2's vehicles are not much fun.

The motorcycles, especially The motocross bikes are frustratingly stiff to control, with completely new physics. Flying in airplanes feels sluggish and tedious, with a faint sense of speed. And the boats are unremarkable and do not create a convincing feeling of moving through water. None of the vehicle types (except the motocross bikes) is terrible – they are just profoundly intoxicating. But they do have their moments, such as navigating an airplane through the meandering, rocky corridors of the Grand Canyon or turning back a Harley Davidson from the top of Mount Rushmore. However, it's a shallow thrill, and I spent as much time as possible in cars.

The Crew 2 is not a great driving game, but the cars are far superior to any other mode of transport. The arcade handling is fluid and responsive, but has nothing of the wonderful, weighted nuance of the Forza Horizon games. The cars all feel the same somehow and the physics is cartoon-like springy, just as your chassis is made of hard rubber. But when you meet those long desert roads that seemingly go on forever, it's hard not to get excited. This is where the size of the card keeps giving you miles of road tearing and a strong sense of travel through a great distance.

Going on-land road trips with friends is just the most fun I & # 39; I had in The Crew 2. But if you want credits to buy new cars, you have to attend some events. This is the game in its simplest form, with all kinds of checkpoint races, as well as distractions such as drag races, aerial acrobatics and motocross competitions. I like the off-road races and how they let you choose your own route to every checkpoint, but apart from that, the stuff I've seen and done in a dozen other open-world driving games.

The AI ​​is crazy too. You can drive perfectly for two laps just to make a small mistake and see the rest of the pack rush past you. It's one of the most obscene rubber bands I've seen in a racing game outside of Mario Kart. There is also an incredibly shaking bag system that allows you to upgrade your car with new parts. I could not help but talk about the & # 39; rare exhaust & # 39; to laugh, which I found, which gave me a completely meaningless gain of 0.07% for my successor. But the upgrade does not seem to give you any advantage over the AI, which always seems to adapt to your current specifications, rendering the whole activity useless.

The crew would benefit from having no history and focusing exclusively on driving [19659014] If you're in a crew, you can enter and compete with friends at these events. But that's amazingly the extent of the multiplayer in The Crew 2 right now. You will see other players in the world as you drive around, but they can not be challenged to a race unless you first set about inviting them to your team. There is also no lobby system, which means that you can not compete alone against strangers. Even if you start an event in a crew, the other racers are AI. GTA Online has figured out these things, so why not an online-focused driving game that costs $ 60? Ubisoft says a December update will add PvP, but it's confusing that they did not launch the game with such basic multiplayer features.

There are other issues, such as the waypoint system, which sometimes just does not snap to any roads. Unless you grind events, some vehicles are outrageously expensive – and of course there's a cynical micro-transaction front that tempts weak-willed players to spend real money on them. And despite an admirable attempt to make the game more charming than the grim, even serious original, it is completely devoid of personality. I think the crew would benefit from not having a story at all and focusing entirely on driving, which should be on their own without the player turning into an unbearable Instagram star against their will.

It's a shame because it's there The scale of the world is quite extraordinary, and it's technically impressive to plunge to the other side of the continent. Climbing a hill at night on a lonely desert road and seeing the neon light of Vegas far in the distance is a moment I will not forget so quickly. And I love how you can share these moments of discovery with friends in co-op mode. The ten minutes I spent on a plane strolling through the legs of a giant cow with my friends in Wisconsin was far more memorable than any of the lukewarm race events, and I feel the game is in the co-op side could have leaned in more ..

The PC version of the game runs well on my GTX 1080, and occasionally looks stunning – at least from a distance. There are some notable views, but the world does not hold much back. The cities to which San Francisco, Dallas, Washington D.C. and Chicago are boxy and unconvincing. The lighting is often flat and lifeless, and there are some pretty heavy pop-ins when you drive at high speeds. The vehicles look good, but their loyalty is in conflict with the world around them. It's one of the most visually inconsistent games I've ever played, which is probably a side effect of creating such a big world. It's clear where the corners were cut.

The first crew has dramatically improved after a series of post-launch updates, and I would not be surprised if the sequel received the same treatment. But right now this is a full price game released by one of the biggest publishers in the world, and I can not recommend it in its current state. The lack of multiplayer options is inexcusable, and on a more basic level, driving is just not as fun or refined as it should be. Crew 2 could be something special, but Ubisoft does not seem to know what to do with it. I'm ready to give you a chance after a few updates, but until then I'll stay with Forza Horizon 3.


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