- In 2018, Microsoft introduced the next ambitious entry in the long-standing first-person shooter game series “Halo”: “Halo Infinite”.
- This game will be released this Christmas along with the next generation Xbox Series X, and Microsoft first showed “Infinite” in action last week.
- The reaction of the fans was extremely critical: The graphics were described as flat and not worthy of a so-called “next generation” game console.
- The game’s developer, Microsoft-owned 343 Industries, made a statement on Thursday evening promising to “take into account some of the feedback on the details, clarity, and overall fidelity”
- You can find more stories on the Business Insider homepage.
The flagship game for Microsoft’s next generation Xbox, “Halo Infinite”, has been sharply criticized by fans for what it looks like.
Since July 23, when the game was introduced during a one-hour look at upcoming games for the Xbox Series X, fans and critics have affected the game’s graphics. They say it doesn’t look as good as previous games, and it doesn’t show Microsoft’s powerful next-gen game console.
An extensive video by Digital Foundry addresses these criticisms, including “flat” graphics and a lack of visual details:
On Thursday evening, Microsoft’s own studio behind “Halo Infinite” made a detailed statement to address concerns.
Although the studio is only a few months away from the game’s planned holiday launch, it intends to “take into account some of the feedback on detail, clarity, and overall fidelity,” said John Junyszek, Community Manager at 343 Industries, in a blog post.
“We have heard feedback from parts of the community about the graphics,” he said. “While some of the feedback was expected and related to areas that are already running, other aspects of the feedback have brought up new opportunities and considerations that the team takes very seriously and is working on evaluating.”
In particular, Junyszek raised criticism of the “general art style and visual fidelity” of the game – the two “key areas that fans are debating”. In the former case, he defended 343’s decision to return to the roots of the “Halo” series.
“With ‘Halo Infinite’ we are returning to a ‘more classic’ art style,” he said. “This was a key message that stems from the very first revelation that has generated enthusiastic and positive reactions.” Although some fans may not like it, Junyszek said: “We are committed to this decision and are pleased that it has resonated with so many fans around the world.”
In the case of visual criticism, he said the studio was trying to address these concerns before launch.
Regarding visual fidelity, Junyszek said: “We still need to address some of these areas and improve fidelity and overall appearance for the endgame.”
In particular, the version of the game released last week is not the final version of the game: it is a “work-in-progress from a few weeks ago,” said Junyszek. This is often the case when games appear before launch. An unfinished version of a game is recorded as a video and used to create marketing. When the games are ready to start, they often get the finishing touches that have to be postponed to the last minute.
In the case of “Halo Infinite”, the game is already planned as a kind of ongoing service. “We will continue to rely on flight and continuous feedback and community partnership well beyond the start as we grow together and evolve the game,” said Junyszek.
In particular, 343 has already announced at least one visual upgrade for “Halo Infinite” after launch: ray tracing, a lighting technique that can dramatically change the graphics of a game.
Check out the full gameplay demo for “Halo Infinite” below and see for yourself whether it looks “next-gen” or not:
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