قالب وردپرس درنا توس
Home / Technology / The hot, new social network – Axios

The hot, new social network – Axios



  • A trend in 2018 was that parents named their babies after Fortnite figures, as Ramirez and "skins" or outfits like Bunny and Leviathan, according to a Baby Center report. [19659002BetsyMorris covering the Wall Street Journal's Mobile Tech points out that Fortnite "not only changes the way boys spend their time, but how they communicate – it's essentially like being open telephone line. "

    • "The video game is free [although you can spend plenty on 'skins' and other add-ons] and can be played almost anywhere on game consoles, desktops, laptops or smartphones."
    • This is the key: "As with many video games, more and more people are playing Fortnite The more data is generated about what fascinates players most and what motivates players to play the game The constant flow of information increases the ability of game designers to use machine learning to enhance player engagement. "As the games get smarter, the parents feel excelled. "

    Why It's Important, by Felix Salmon of Axios: This is as big as Snap was in its own way, it's a form of communication with your peer group that is not recorded for posterity.

19659005] Axios Media Trends Expert Sara Fischer has the smart brevity of how Fortnite became a worldwide sensation:

  • Fortnite was the first to be founded by its parent, Epic Games of North Carolina, in early 2017 Published as a console and desktop game.
  • "Battle Royale" mode, a death-to-be-to-to-be version with just one winner was released in September 2017 and leaves up to Playing 100 Users Simultaneously.
  • "Battle Royale" brought Fortnite's user base to 200 million registered players in November (up 60% over June).
  • In November, Fortnite said it had 8.3 Millions of simultaneous players reached (the number l the users playing Fortnite at the same time around the world), compared to 2 million in January.
  • Epic Games is now reportedly worth more than $ 15 compared to $ 1 billion six years ago, according to The Wall Street Journal [1965900] 2] Fortnite users are not just using the game to to communicate and socialize, but they spend more time in the game than other social networks, according to Sara:

    • A of financial education companies At LEDEDU of over 1,000 Fortnite players earlier this year, most players have at least Spent 6-10 hours a week playing the game. By comparison, the average active user of Snapchat or Instagram spends about 30 minutes a day on the platform.
    • Half of the teenagers say that Fortnite helps them keep up with their friends, according to a study by Common Sense Media. And 44% say they made a friend online through the game. Heck, 39% say they've got a sibling from the game.
    • Fortnite reached 200 million users (nearly 80 million monthly active users) in just over a year. It took about five years for Twitter to reach 100 million active users.

    Sara notes this amazing average revenue per user (ARPU) from Leo Polovets, seed investor and general partner of Susa Ventures:

    • Fortnite: $ 96 (almost twice Google + Facebook + Twitter + Snapchat) [19659003] Google: $ 27
    • Facebook : $ 19
    • Twitter: $ 8
    • Snapchat: ] $ 3

    Eileen Drage O & # 39; Reilly , an editor and science writer from Axios, shared her sons Fortnite insights:

    • Michael O Reilly, 16 and an active user says the game is in No Replacement for Instagram (first) and Snapchat (second) for social networks in his age group.
    • "Fortnite is Minecraft with Guns" added Michael.
    • Carrick O'Reilly, 21 and a less active user pointed to statistics showing that nearly half of all players are female (45%), but only 28% of Fortnite players are female. However, there are some famous female players on the Twitch streaming platform, such as KittyPlays, who could increase female participation.

    Be Clever, by Axios Editor-in-Chief Kim Hart: Every Generation Must Deal With It – How To Stop Boys From Forsaking The All-Around Latest Technology Used In A Video Game.

    • Kim Emails: "I just called my younger brother to ask him why he was so obsessed with Halo when he was a teenager in the early 2000s (which drove my parents nuts). He said it was the first multi – a player game where you could play with your friends in different rooms or different houses with a split screen. "
    • " With a router and several Xboxes he distributed and his friends in several rooms of our house all play each other for days. "
    • " This seems strange as faster processing and broadband enable this kind of player interaction on a smartphone. "

Source link