HTC launched its presence at CES 2019 with two major product breakthroughs: the HTC Vive Pro Eye, a new standalone virtual reality headset for PCs, and the HTC Cosmos, an untethered VR headset powered by smartphones or is compatible PCs.
While the specification and price for the Vive Pro Eye headset is not yet known, its biggest PC-VR upgrade is a rarity: a built-in eye-tracking feature that allows a user to see and move User control can be measured to improve VR performance. To this end, HTC confirmed its CES press conference on Monday to confirm that the headset comes with a supported playback. In a VR game or VR app, fewer pixels may be displayed in the portions of the VR display that are not viewed by the user. This means, but does not confirm, that HTC provides tools for developers to connect Vive Pro Eye's eye tracking sensors to 3D rendering engines.
As shown by a (very) fuzzy Periscope feed, HTC Executive Dan O & # 39; s Brien confirmed that Nvidia is working with HTC to help VR developers introduce variable rate shading, one into another RTX series graphics cards integrated feature to use for games and apps. Currently, only one game supports the variable shading RTX series: id Software Wolfenstein II: The New Colossus . Digital Foundry's video analytics gurus have studied how much performance this delayed-rendering approach saved based on what is currently appearing on-screen. And as Digital Foundry points out, such rendering techniques are not only unique to Nvidia – and could prove very efficient in both VR rendering and flat-screen rendering over the coming years.
Since the headset is largely similar to the HTC Vive Pro, and Stocks As the name suggests, with the higher-resolution Pro Series, it's obvious that this headset could make a good point – in terms of delivering crisp, sharp VR Images while reversing all pixel rendering to expose higher resolution VR for more PC configurations in the coming years. Oculus has announced its own plans for integrated foveated rendering in future Oculus Rift headsets, but has not yet released products with such features or eye-tracking hardware.
HTC also announced the Vive Cosmos, a new standalone VR headset with two front-facing cameras, two front-facing cameras and a pair of handheld pens. The headset does not require external webcams or sensors, promises HTC. Interestingly, the Cosmos headset also promises that its 3D images can be operated by both "desktop PCs" and smartphones.
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