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Home / Health / The naming of "Gaming Disorder" promotes parents' fear of addictive video games

The naming of "Gaming Disorder" promotes parents' fear of addictive video games



CHICAGO – Last week, the World Health Organization confirmed the fears of parents worldwide: Video games can addict your kids.

While only three percent of gamers are affected, "gaming disorder" is still considered rare, but the risks are real. So real it is in the same class as alcohol and drug addiction and seen in rehab centers around the world. The people of Asia even died because they sat and played for days.

The successful video game Fortnite is today the 1

0-year version of Tommy Tingle's version of a 21st-century feature film. As a result, hanging in the summer has taken on a whole new meaning.

"Three of his friends decided instead to go to one of their homes … they decided to all go home and meet up at the Xbox could play," said his mother Katie. With two consoles in her home and school iPads plentiful, she says she has lost control of games under her roof.

"I feel like they forgot how to do other things" "Tommy completely forgot how to go outside and have fun."

Digital cultural expert and author of "The Upside of Digital Devices" Nicole Dreiske is also well-versed in the disadvantages of playing games. Fortnite says that children under the age of 12 should not play this game.

"I think the problem is similar when parents thought the Simpsons were okay for 8 to 10 year olds," said Dreiske. "This was the first time that parents were deceived and it was not their fault … how did they know that this was Socia? L comment and not positive programming for their children?"

The problem is that it is between Parents and children have too little dialogue, says Dreiske. She wants parents to communicate better with their children and even play games with them to get a sense of their habits, reactions and intensity.

"What are the three words that make up the dialogue about screen time in our country?" Dreiske, "said Dreiske.

She goes on to say dopamine levels, the neurotransmitters in terms of reward and pleasure, Soar with every thrill and kill on screen no matter how old you are and that's the whole idea.

"Dopamine is a big factor in the process of addiction. So, what you are doing is creating an industry that imitates the same chemistry that is the basis for addiction, "said Dreiske.

And even if professional athletes are deeply involved and have millions of followers, it's hard to tell their children that they "turn off" and have something else to do.

For parents who care about their own children, there are some common symptoms of gambling addiction, according to Dreiske:

  • If your child has one showing more irritability, less patience or behavior in a way that shows a shorter backup than usual
  • Similar symptoms to withdrawal as jonesing to get up again as soon as you have logged off
  • Are you sleeping less?
  • Weight gain may also be due to lack of activity. "Is the truth their fun way?" Some children who do not usually lie, lie to get more time with the game, said Dreiske

Katie Tingle said her son showed similar signs Even when it came to demanding money to pay for things in the game.

"There are over $ 300 bought illegally, as I like to say," she said.

Dreiske proposes to contract a family tech agreement or device contract, signed and agreed by children and adults before you connect your digital devices. A list of documents spells out the family priorities in black and white, even though check-ins happen and possible consequences

"I feel like it's sucking life out of it," said Katie Tingle. "It's like a drug, it's like crack."

"Anything he says, you could say the same words and talk to a drug addict and they would be the same," Katie Tingle said.

Other side effects The game after the expert includes leaving the home later, matures more slowly, interacts less with others, and increases depression, narcissism and posturing.

Fortnite is currently the game of the hour, but soon the obsessive game will be on something else the addictive potential remains.

For more information, see the International Children's Media Center.


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