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The Netflix business model is bad news for indie games



"We're fortunate enough to be a game developer influencing our industry, and I hope our relationship with platforms will be positive and empathetic," said Dief. "We need to weigh not only what a business is for our team, but also the precedent it promotes for our co-creators ̵

1; the platforms have more money and power than we do, but we control the arts." It's also not a new idea for the industry, but it will be crucial for the next generation, which is based on streaming and pure digital gaming. Stadia's ambitious game streaming service will go live in November. Meanwhile, Microsoft Project is testing xCloud and already has a full digital console without a disk on the market.

Subscription services such as Xbox Game Pass, Google Stadia, EA Access, and PlayStation Now form the backbone of these programs. They each offer discrete agreements with developers that determine the value of individual games through a secret mixture of metrics.

"Although we do not speak publicly about the nature of our business relationships, we can confirm that we support our development partners." ID @ Xbox CEO Chris Charla has told Engadget that they not only pay royalties in Xbox Game Pass but also receive reasonable compensation for having their games available to Xbox Game Pass members.

  Game Pass Ultimate "data-caption =" An ad for Game Pass Ultimate. "Data-credit =" Engadget "data-credit-link-back =" "data-dam-provider =" Engadget "data-local-id =" local-2-4396317-1562953765537 "Data -media-id =" 4d3fe50e -61df-410b-a9e5-8fe6e30af67d "data-original-url =" https://s.yimg.com/os/creatr-uploaded-images/2019-04/3888b660-62e4-11e9-afe5-7fca4cab1406 "data- title = "Game Pass Ultimate" src = "https://o.aolcdn.com/images/dims?crop=940%2C528%2C0%2C0&quality=85&format=jpg&resize=1600%2C899&image_uri=https% 3A% 2F% 2Fs. yimg.com% 2Fos% 2Fcreatr-uploaded-images% 2F3888b660-62e4-11e9-afe5-7fca4cab1406 & client = a1acac3e1b3290917d92 & signature = c1f83b01cd4508b1ec2 One month or $ 15 bundled with Xbox Live Gold. EA has a similar, if not smaller, program with Access that grants members discounts on games and opens a vault with titles from the previous catalog for $ 5 per month. With both services, players have more playing time, spend more money, and can better explore titles outside their comfort zone - like moody, narrative indie games. </p>
<p>  "Xbox Game Pass was a" A great place for narrative and short-written games to find an enthusiastic audience, "said Chris Charla, head of ID @ Xbox, opposite Engadget." I think the fact that we see How teams offer a second, third, and fourth game with the service shows that developers are happy with their experience with Xbox Game Pass, and our own data shows that Xbox Game Pass is an additional testing and testing tool game discovery , "</p><div><script async src=

" Xbox Game Pass was a great place for narrative and short-form games. "

Game Pass members play nearly 40 percent more games than non-subscribers and the number of genres they have According to planning and business development director Matt Percy (according to Variety in February), the number of Volunteers around 30 percent Subscription services are good news for indie findability, although the implications for developers' end-results remain cross-platform disparate.

Dino Patti, co-founder of Inside Studio Playdead, described the situation in a Gamelab panel this month, as reported by Eurogamer : "Consumers want as many games as possible, as free as possible. And you can not get anything for free, so you have to find the right price, but that's the angle. … I've suggested that a subscription [and] never works, because they do not know what developers need, and it's ultimately developers who publish a game for free. "

  Inside" data-caption = "A screenshot of Inside." Data-credit = "Playdead" data-credit-link-back = "" data-dam-provider = "" data-local-id = "local -3-9794268- 1562954023648 "data-media-id =" 265b2740-a50c-43c2-b5ef-8e1cd95754bf "data-original-url =" https://s.yimg.com/os/creatr-uploaded-images/2019 -07 / f1591970- a4cd-11e9-af77-195dbb6b af4 "data-title =" Inside "src =" https://o.aolcdn.com/images/dims?crop=1920%2C1080%2C0%2C0&quality=85&format= jpg & resize = 1600% 2C900 & image_uri = https% 3A% 2F% 2Fs.yimg.com% 2Fos% 2Fcreatr-uploaded-images% 2Ff15191970-a4cd-11e9-af77-195dbbc6baf4 & client = a1acac3e1b3290917d92 & signature = b6727d51d2ef9880fa82a9a99a99 per minute model Paradox Interactive's CEO, Fredrik Webster, said during the same panel (as reported by <em> Eurogamer </em>): </p><div><script async src=

"OnLive, for example – you said you could be yours Play in our service and we will attract a lot of customers and give you money based on the number of hours people spend playing the game. Now at Paradox, we loved this business model because people play our games for three or four thousand. Although the Game Pass model is still a decent model for us, we think we're not paid enough because people play our games play more than they play very individualistic-driven narratives.

A lever for developers Developers have exclusivity in contract negotiations, and developers can charge more to a distributor if they promise to at least temporarily sell their game on one platform, at least temporarily, which will benefit indie developers.

"I hope so "Streaming platforms struggling to acquire exclusive games appreciate shorter games," said Hyper Light Drifter Teddy Dief. "Subscription platforms are a wonderful way for people to discover new kinds of art, they would never have tasted otherwise. I hear all kinds of wild music because it's "free" for me on Apple Music or Spotify, and I've seen some bizarre niche movies on Netflix I would not have bought otherwise. This gives developers the opportunity to be discovered by a new audience. "

  Epic Games Store" data-caption = "The Epic Games Store logo." data-credit = "Epic Games" data-credit-link-back = "" data-dam-provider = "" data-local-id = "local-4-3649963-1562954320017" data-media-id = "20cc85fe- b273-47d2-889d -809edf516227 "data-original-url =" https://s.yimg.com/os/creatr-uploaded-images/2019-07/8e4c15c0-a4ce-11e9-b84f-2f031cb24075 "data-title = "Epic Games Store" src = "https://o.aolcdn.com/images/dims?crop=1600%2C898%2C0%2C0&quality=85&format=jpg&resize=1600%2C898&image_uri=https%3A%2F%2Fs.yimg .com% 2Fos% 2Fcreatr-uploaded-images% 2F8e4c15c0-a4ce-11e9-b84f-2f031cb24075 & client = a1acac3e1b3290917d92 & signature = 5 4b55941e19cd8dcf8d627c6db93122bbd11731e "/> </p>
<p>  Exclusiveness is a strong trading chip for developers, but it makes it difficult the things for players. When distributing games through different streaming services, players must pay a handful of subscriptions per month. The subscription TV world is similar: Netflix, Hulu, Amazon Prime Video, HBO Go, HBO Now, HBO Max, and countless other digital subscription services offer their own exclusive, award-winning merchandise. [19659002] These agreements provide a solid foundation for collaboration between platform owners, such as Sony and Microsoft, who have long struggled for content rights. In fact, subscription-service exclusivity comes at a time when streaming has the potential to connect players in unprecedented ways, enabling cross-platform connectivity. It feels like a step backwards in building barriers between these platforms – but hey, that's competing for games of all sizes, "said Dief." It will be up to them and us developers to negotiate deals with these platforms. "[19659002] With regards to subscription offerings for the upcoming gaming generation, many details are in the air, with indie developers at the forefront negotiating their games and hopefully getting back much. </p>
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