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The new patch from Fallout 76 brings unexpected changes and more time

Screenshot: Kotaku (Fallout 76)

Fallout 76 is not in a good place. At this point, there is quite a consensus among the fans. Last week, Bethesda turned on its messaging and apologized to the players of the Fallout 76 subreddit for not being very communicative about their plans to update and correct the game. After announcing the latest patch on Wednesday, development seemed to go in the right direction. But then the players discovered new problems.

The patch actually came out this week, and although some issues have been resolved, other issues have also been caused. Most importantly, it has balanced out basic parts of the game afterwards without giving the players a heads-up. While Bethesda anticipated some changes, for example, when players' stock size was increased by 50%. This was a very much appreciated change demanded at the beginning of the beta, but there were also some Nerfs who only discovered players when they started playing the game. And of course there were more mistakes.

Yesterday I started up the game and it froze and crashed before I even went over the main menu. By the time I was able to load my character, I was in my new inventory with my old one in a brand new set of Power Armor I'd never had before. While I noticed some of the improvements, such as fewer problems in building and relocating my camp, I also noticed that enemies were acting stranger and even occasionally were healed for no apparent reason. Like everything else in Fallout 76 the new patch has turned out to be a blessing, and the players who have kept the game through the chaotic start post on social media that they have lost patience The Game ,

Again, Bethesda had apologized to the fans prior to this update and released a letter on the Fallout 76 subreddit last Tuesday, saying that it would be clearer what the development team was working on and what It would do If you put these updates live, you will send much more detailed patch notes. In other live games, in particular Fortnite set a bar for all the details that were changed when a new version was released, and some players claimed the same from Bethesda for Fallout 76 . On December 4th the studio did just that for this week. At least the players at least thought.

It turns out that Bethesda has actually changed much more, including increasing the decay rate of fusion cores used for Power Armor and reducing the speed with which resources can be raised from public camps. Some of these changes, eg. B. that the fusion cores have worn faster, were noticeable for anyone who has played the game after the update a little. Others were less conclusive and open to debate, such as whether enemies recovered faster after retreating, and whether melee damage was imposed on higher levels.

A subreddit user created a partial change log They claimed to have obtained data from the game files that confirmed a lot of what the players said about the game and that felt rather uncomfortable. The production rates and extraction capacity for campsites had fallen slightly, which would not normally be a big problem. Only in Fallout 76 will these campsites be reset once you log out of the game. Only use them for the farm if you are on a server. That can be difficult, considering how often the game crashes.

A number of other posts on the subreddit called on Bethesda to be more transparent about what the company had just said the week before, because of the obvious deception. "They break the goodwill of your player base faster than you fix it," one said. The fact that many of the changes seemingly increased the amount of labor-intensive work in the game rather than reducing it, and was accompanied by a slew of new bugs and glitches made the patch that should feel like the beginning appear a long way to go Salvation feels more like a step forward, a step backwards.

Two Bethesda agents have since attempted to counter the frustrations of the players in the comments of many subreddit threads and promise more information "ASAP" and more comprehensive patch notes for the future. "If I could change what was yesterday, I would do that," wrote Matt "Gstaff" Grandstaff, a Bethesda community manager, in a commentary on subreddit. "It's a learning point, and you should benefit from the better patch notes that are going forward."

Patching a game that's already so complicated and problematic can not be easy, and given Bethesda's success story with big open-world RPGs, I'm not surprised that the latest fixes have also led to new problems , However, these are not good reasons for the players to be patient. Rather, it's a testament to why the game in its current state should never have been released.

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