Sony has already demonstrated the impressive loading times of the PlayStation 5, which are made possible by the solid-state drive (SSD). The load times will be up to 19 times faster than the load times on PS4. That is, a new patent suggests that this may just be the beginning for the system. Sony Interactive Entertainment recently filed a patent for the sequel with the United States Patent and Trademark Office, suggesting that Sony wants to remove all loading screens. It is currently unclear whether this type of patent will come into effect in time for the launch of the PS5 or even during its development. But maybe loading screens will no longer be displayed for PS5 Pro or PS6?
The technology works by dividing environments into separate segments that load independently of each other for a smoother load. If it works, there's a seamless transition across the game, which is especially important for open world games, which often load screens and pauses.
"A system and method for dynamically loading game software is disclosed for Smooth gaming," reads the patent "A load limit associated with a gaming environment is identified. A position of a character in the game environment is then monitored. Instructions that correspond to a next game environment are loaded into a memory when the character exceeds the loading limit, so that the game is not interrupted. "
Again, the PS5 removes almost practically the loading times that have plagued games of this generation. At least that's the pitch Sony makes. But it looks like more improvements are being made in this area. Games have already begun to achieve this in some form in this generation, but it has not yet been perfected. In addition, many loading times were postponed until the first boot, which is not ideal.
Given the patent, Sony has been working on it for a long time, suggesting that it is very important to the system. In other words, expect more loading times in the next generation.
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Thank you, Inverse.
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